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tools.aqua.bgw.core.MenuScene.kt Maven / Gradle / Ivy

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/*
 *    Copyright 2021 The BoardGameWork Authors
 *    SPDX-License-Identifier: Apache-2.0
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

@file:Suppress("unused")

package tools.aqua.bgw.core

import tools.aqua.bgw.components.StaticComponentView
import tools.aqua.bgw.visual.ColorVisual
import tools.aqua.bgw.visual.Visual

/**
 * Baseclass for BGW menu scenes.
 * Extend this class in order to create your own menu scene.
 *
 * @param width scene width in virtual coordinates. Default: [DEFAULT_SCENE_WIDTH].
 * @param height scene height in virtual coordinates. Default: [DEFAULT_SCENE_HEIGHT].
 * @param background [BoardGameScene] [background] [Visual]. Default: [ColorVisual.WHITE].
 */
open class MenuScene(
	width: Number = DEFAULT_SCENE_WIDTH,
	height: Number = DEFAULT_SCENE_HEIGHT,
	background: Visual = ColorVisual.WHITE
) : Scene>>(width = width, height = height, background = background) {
	
	init {
		opacity = DEFAULT_MENU_SCENE_OPACITY
	}
}




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