tools.aqua.bgw.util.Coordinate.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.util
/**
* A Coordinate containing [xCoord] and [yCoord].
*/
open class Coordinate(xCoord: Number = 0, yCoord: Number = 0) {
/**
* X coordinate.
*/
val xCoord: Double = xCoord.toDouble()
/**
* Y coordinate.
*/
val yCoord: Double = yCoord.toDouble()
/**
* Returns a new coordinate object containing added [xCoord] and [yCoord].
*
* @return New coordinate object containing added [xCoord] and [yCoord].
*
* @see minus
*/
operator fun plus(other: Coordinate): Coordinate = Coordinate(
xCoord + other.xCoord,
yCoord + other.yCoord
)
/**
* Returns a new coordinate object containing subtracted [xCoord] and [yCoord].
*
* @return New coordinate object containing subtracted [xCoord] and [yCoord].
*
* @see minus
*/
operator fun minus(other: Coordinate): Coordinate = Coordinate(
xCoord - other.xCoord,
yCoord - other.yCoord
)
/**
* Rotates coordinate by angle degrees around center point.
* With
* - Angle t,
* - Center point Z
* - Coordinate P
*
* [ cos(phi) -sin(phi) ] * [ Px - Zx ] + [ Zx ] = [ cos(phi)*(Px-Zx) - sin(phi)*(Py-Zy) + Zx ]
* [ sin(phi) cos(phi) ] [ Py - Zy ] [ Zy ] [ sin(phi)*(Px-Zx) + cos(phi)*(Py-Zy) + Zy ]
*/
fun rotated(angle: Double, center: Coordinate): Coordinate = Coordinate(
xCoord = cos(angle) * (xCoord - center.xCoord) - sin(angle) * (yCoord - center.yCoord) + center.xCoord,
yCoord = sin(angle) * (xCoord - center.xCoord) + cos(angle) * (yCoord - center.yCoord) + center.yCoord
)
/**
* Rotates coordinate by angle degrees around point (0,0).
* With
* - Angle t,
* - Center point Z
* - Coordinate P
*
* [ cos(phi) -sin(phi) ] * [ Px - Zx ] + [ Zx ] = [ cos(phi)*(Px-Zx) - sin(phi)*(Py-Zy) + Zx ]
* [ sin(phi) cos(phi) ] [ Py - Zy ] [ Zy ] [ sin(phi)*(Px-Zx) + cos(phi)*(Py-Zy) + Zy ]
*/
fun rotated(angle: Double): Coordinate = rotated(angle, Coordinate(0, 0))
/**
* Sin function for angles in degrees.
*/
@Suppress("GrazieInspection")
private fun sin(degrees: Double) = kotlin.math.sin(Math.toRadians(degrees))
/**
* Cos function for angles in degrees.
*/
@Suppress("GrazieInspection")
private fun cos(degrees: Double) = kotlin.math.cos(Math.toRadians(degrees))
/**
* Prints [xCoord] and [yCoord] as String.
*/
override fun toString(): String = "X = $xCoord, Y = $yCoord"
/**
* Compares coordinate to another Object.
*
* @return `true` if other object is Coordinate and [xCoord] == other.xCoord && [yCoord] == other.yCoord.
*/
override fun equals(other: Any?): Boolean {
if (other !is Coordinate)
return false
return this.xCoord == other.xCoord && this.yCoord == other.yCoord
}
/**
* Hashcode for this object.
*
* @return hashCode containing [xCoord] and [yCoord].
*/
override fun hashCode(): Int {
return xCoord.hashCode() - yCoord.hashCode()
}
}