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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.animation
import tools.aqua.bgw.event.AnimationFinishedEvent
/**
* [Animation] baseclass.
*
* @param duration Duration in milliseconds.
*/
sealed class Animation(val duration: Int) {
/**
* [Boolean] indicating whether the [Animation] is currently running.
*/
var running: Boolean = false
/**
* Gets invoked when [Animation] has finished.
*/
var onFinished: ((AnimationFinishedEvent) -> Unit)? = null
}