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/*
 *    Copyright 2021 The BoardGameWork Authors
 *    SPDX-License-Identifier: Apache-2.0
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

@file:Suppress("unused")

package tools.aqua.bgw.animation

import tools.aqua.bgw.components.ComponentView
import tools.aqua.bgw.components.gamecomponentviews.GameComponentView
import tools.aqua.bgw.core.DEFAULT_ANIMATION_DURATION
import tools.aqua.bgw.core.DEFAULT_ANIMATION_SPEED
import tools.aqua.bgw.visual.Visual

/**
 * A randomization [Animation] that shuffles between different visuals.
 *
 * Shuffles through visuals in the given [visuals] [List] for given [duration] and shows [toVisual] in the end.
 * Use the [speed] parameter to define how many steps the animation should have.
 *
 * For example:
 *
 * An animation with [duration] = 1s and [speed] = 50
 * will change the visual 50 times within the [duration] of one second.
 *
 * @constructor Creates a [RandomizeAnimation] for the given [ComponentView].
 *
 * @param componentView [GameComponentView] to animate.
 * @param visuals [List] of [Visual]s to shuffle through.
 * @param toVisual Resulting [Visual] after shuffle.
 * @param duration Duration in milliseconds. Default: [DEFAULT_ANIMATION_DURATION].
 * @param speed Count of steps. Default: [DEFAULT_ANIMATION_SPEED].
 */
class RandomizeAnimation(
	componentView: T,
	val visuals: List,
	val toVisual: Visual,
	duration: Int = DEFAULT_ANIMATION_DURATION,
	speed: Int = DEFAULT_ANIMATION_SPEED
) : SteppedComponentAnimation(componentView = componentView, duration = duration, speed = speed)




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