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/*
 *    Copyright 2021 The BoardGameWork Authors
 *    SPDX-License-Identifier: Apache-2.0
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

@file:Suppress("unused")

package tools.aqua.bgw.animation

import tools.aqua.bgw.components.ComponentView
import tools.aqua.bgw.core.DEFAULT_ANIMATION_SPEED

/**
 * A scale [Animation].
 *
 * Sca,les given [ComponentView] to given scalar.
 *
 * @constructor Creates a [ScaleAnimation] for the given [ComponentView].
 *
 * @param componentView [ComponentView] to animate
 * @param fromScaleX Initial X position. Default: Current [ComponentView.posX].
 * @param toScaleX Resulting X position. Default: Current [ComponentView.posX].
 * @param fromScaleY Initial Y position. Default: Current [ComponentView.posY].
 * @param toScaleY Resulting Y position. Default: Current [ComponentView.posY].
 * @param duration Duration in milliseconds. Default: [DEFAULT_ANIMATION_SPEED].
 */
class ScaleAnimation(
	componentView: T,
	fromScaleX: Number = componentView.scaleX,
	toScaleX: Number = componentView.scaleX,
	fromScaleY: Number = componentView.scaleY,
	toScaleY: Number = componentView.scaleY,
	duration: Int = DEFAULT_ANIMATION_SPEED
) : ComponentAnimation(componentView = componentView, duration = duration) {
	
	/**
	 * Initial X scale.
	 */
	val fromScaleX: Double = fromScaleX.toDouble()
	
	/**
	 * Resulting X scale.
	 */
	val toScaleX: Double = toScaleX.toDouble()
	
	/**
	 * Initial Y scale.
	 */
	val fromScaleY: Double = fromScaleY.toDouble()
	
	/**
	 * Resulting Y scale.
	 */
	val toScaleY: Double = toScaleY.toDouble()
	
	/**
	 * A scale animation.
	 * Scales given [ComponentView] to given scalar.
	 *
	 * @param componentView [ComponentView] to animate
	 * @param byScaleX Relative X scale.
	 * @param byScaleY Relative Y scale.
	 * @param duration [Animation] duration in milliseconds. Default: 1 second
	 */
	constructor(componentView: T, byScaleX: Number = 0.0, byScaleY: Number = 0.0, duration: Int = 1000) : this(
		componentView = componentView,
		toScaleX = componentView.scaleX * byScaleX.toDouble(),
		toScaleY = componentView.scaleY * byScaleY.toDouble(),
		duration = duration
	)
	
	/**
	 * A scale animation.
	 * Scales given [ComponentView] to given scalar.
	 *
	 * @param componentView [ComponentView] to animate
	 * @param byScale Relative scale.
	 * @param duration [Animation] duration in milliseconds. Default: 1 second
	 */
	constructor(componentView: T, byScale: Number = 0.0, duration: Int = 1000) : this(
		componentView = componentView,
		toScaleX = componentView.scaleX * byScale.toDouble(),
		toScaleY = componentView.scaleY * byScale.toDouble(),
		duration = duration
	)
}




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