tools.aqua.bgw.builder.ComponentNodeBuilder.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package tools.aqua.bgw.builder
import javafx.scene.layout.Pane
import javafx.scene.layout.Region
import tools.aqua.bgw.components.gamecomponentviews.CardView
import tools.aqua.bgw.components.gamecomponentviews.DiceView
import tools.aqua.bgw.components.gamecomponentviews.GameComponentView
import tools.aqua.bgw.components.gamecomponentviews.TokenView
/**
* [ComponentNodeBuilder].
* Factory for all BGW components.
*/
internal class ComponentNodeBuilder {
companion object {
/**
* Switches between GameComponents.
*/
internal fun buildGameComponent(gameComponentView: GameComponentView): Region =
when (gameComponentView) {
is CardView ->
buildCardView(gameComponentView)
is DiceView ->
buildDiceView(gameComponentView)
is TokenView ->
buildToken(gameComponentView)
}
/**
* Builds [CardView].
*/
@Suppress("UNUSED_PARAMETER")
private fun buildCardView(cardView: CardView): Region = Pane()
/**
* Builds [DiceView].
*/
@Suppress("UNUSED_PARAMETER")
private fun buildDiceView(diceView: DiceView): Region = Pane()
/**
* Builds [TokenView].
*/
@Suppress("UNUSED_PARAMETER")
private fun buildToken(tokenView: TokenView): Region = Pane()
}
}