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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package tools.aqua.bgw.builder
import javafx.scene.control.Alert
import javafx.scene.control.ButtonType
import javafx.scene.control.TextArea
import tools.aqua.bgw.builder.FXConverters.Companion.toFXAlertType
import tools.aqua.bgw.builder.FXConverters.Companion.toFXButtonType
import tools.aqua.bgw.dialog.Dialog
import tools.aqua.bgw.dialog.DialogType
/**
* DialogBuilder.
* Factory for all BGW dialogs.
*/
internal class DialogBuilder {
companion object {
/**
* Builds dialogs.
*/
internal fun build(dialog: Dialog): Alert = Alert(dialog.dialogType.toFXAlertType()).apply {
title = dialog.title
headerText = dialog.header
contentText = dialog.message
//If user specified buttons, clear defaults and set custom
if (dialog.buttons.isNotEmpty()) {
buttonTypes.clear()
buttonTypes.addAll(dialog.buttons.map { it.toFXButtonType() })
buttonTypes.clear()
} else if (dialog.dialogType == DialogType.CONFIRMATION) {
buttonTypes.clear()
buttonTypes.addAll(ButtonType.YES, ButtonType.NO)
} else if (dialog.dialogType == DialogType.NONE) {
buttonTypes.add(ButtonType.OK)
}
//Add expandable content for exception stack trace in case of AlertType.EXCEPTION
if (dialog.dialogType == DialogType.EXCEPTION) {
dialogPane.expandableContent = TextArea(dialog.exception!!.stackTraceToString()).apply {
isEditable = false
isWrapText = true
maxWidth = Double.MAX_VALUE
maxHeight = Double.MAX_VALUE
}
buttonTypes.add(ButtonType.OK)
}
}
}
}