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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("MemberVisibilityCanBePrivate", "TooManyFunctions")
package tools.aqua.bgw.builder
import javafx.geometry.Pos
import javafx.scene.control.Alert
import javafx.scene.input.MouseButton
import javafx.scene.paint.Color
import tools.aqua.bgw.components.uicomponents.Orientation
import tools.aqua.bgw.core.Alignment
import tools.aqua.bgw.dialog.ButtonType
import tools.aqua.bgw.dialog.DialogType
import tools.aqua.bgw.event.KeyCode
import tools.aqua.bgw.event.KeyEvent
import tools.aqua.bgw.event.MouseButtonType
import tools.aqua.bgw.event.MouseEvent
import tools.aqua.bgw.util.Font
import javafx.scene.control.ButtonType as FXButtonType
import javafx.scene.input.KeyCode as FXKeyCode
import javafx.scene.input.KeyEvent as FXKeyEvent
import javafx.scene.input.MouseEvent as FXMouseEvent
/**
* Helper class for conversion functions between BGW and JavaFX and backwards.
*/
internal class FXConverters private constructor() {
companion object {
/**
* Converts the [java.awt.Color] to [Color].
*/
internal fun java.awt.Color.toFXColor(): Color = Color(
red / VisualBuilder.MAX_HEX,
green / VisualBuilder.MAX_HEX,
blue / VisualBuilder.MAX_HEX,
alpha / VisualBuilder.MAX_HEX,
)
/**
* Converts the BGW [Font] to [javafx.scene.text.Font].
*/
internal fun Font.toFXFontCSS(): String {
val weight = when (fontWeight) {
Font.FontWeight.LIGHT -> "lighter"
Font.FontWeight.NORMAL -> "normal"
Font.FontWeight.SEMI_BOLD -> "bolder"
Font.FontWeight.BOLD -> "bold"
}
val style = when (fontStyle) {
Font.FontStyle.NORMAL -> "normal"
Font.FontStyle.ITALIC -> "italic"
Font.FontStyle.OBLIQUE -> "oblique"
}
return "-fx-font-size: ${size}px;" +
"-fx-font-family: $family;" +
"-fx-font-weight: $weight;" +
"-fx-font-style: $style;" +
"-fx-text-fill: " +
String.format("#%02x%02x%02x%02x;", color.red, color.green, color.blue, color.alpha)
}
/**
* Converts the [FXMouseEvent] to [MouseEvent].
*/
internal fun FXMouseEvent.toMouseEvent(): MouseEvent =
MouseEvent(
when (button) {
MouseButton.PRIMARY -> MouseButtonType.LEFT_BUTTON
MouseButton.SECONDARY -> MouseButtonType.RIGHT_BUTTON
MouseButton.MIDDLE -> MouseButtonType.MOUSE_WHEEL
else -> MouseButtonType.UNSPECIFIED
}
)
/**
* Converts the [javafx.scene.input.KeyEvent] to [KeyEvent].
*/
internal fun FXKeyEvent.toKeyEvent(): KeyEvent =
KeyEvent(
keyCode = code.toKeyCode(),
character = character,
shiftDown = isShiftDown,
altDown = isAltDown,
controlDown = isControlDown
)
/**
* Converts the [javafx.scene.input.KeyCode] to [KeyCode].
*/
internal fun FXKeyCode.toKeyCode(): KeyCode = when (this) {
FXKeyCode.SHIFT -> KeyCode.SHIFT
FXKeyCode.CONTROL -> KeyCode.CONTROL
FXKeyCode.ALT -> KeyCode.ALT
FXKeyCode.ALT_GRAPH -> KeyCode.ALT_GRAPH
FXKeyCode.WINDOWS -> KeyCode.WINDOWS
FXKeyCode.CONTEXT_MENU -> KeyCode.CONTEXT_MENU
FXKeyCode.TAB -> KeyCode.TAB
FXKeyCode.CAPS -> KeyCode.CAPS
FXKeyCode.ENTER -> KeyCode.ENTER
FXKeyCode.SPACE -> KeyCode.SPACE
FXKeyCode.BACK_SPACE -> KeyCode.BACK_SPACE
FXKeyCode.PAUSE -> KeyCode.PAUSE
FXKeyCode.SCROLL_LOCK -> KeyCode.SCROLL_LOCK
FXKeyCode.ESCAPE -> KeyCode.ESCAPE
FXKeyCode.DELETE -> KeyCode.DELETE
FXKeyCode.HOME -> KeyCode.HOME_POS1
FXKeyCode.END -> KeyCode.END
FXKeyCode.PAGE_UP -> KeyCode.PAGE_UP
FXKeyCode.PAGE_DOWN -> KeyCode.PAGE_DOWN
FXKeyCode.LEFT -> KeyCode.LEFT
FXKeyCode.UP -> KeyCode.UP
FXKeyCode.RIGHT -> KeyCode.RIGHT
FXKeyCode.DOWN -> KeyCode.DOWN
FXKeyCode.PRINTSCREEN -> KeyCode.PRINT_SCREEN
FXKeyCode.INSERT -> KeyCode.INSERT
FXKeyCode.DIGIT0 -> KeyCode.DIGIT0
FXKeyCode.DIGIT1 -> KeyCode.DIGIT1
FXKeyCode.DIGIT2 -> KeyCode.DIGIT2
FXKeyCode.DIGIT3 -> KeyCode.DIGIT3
FXKeyCode.DIGIT4 -> KeyCode.DIGIT4
FXKeyCode.DIGIT5 -> KeyCode.DIGIT5
FXKeyCode.DIGIT6 -> KeyCode.DIGIT6
FXKeyCode.DIGIT7 -> KeyCode.DIGIT7
FXKeyCode.DIGIT8 -> KeyCode.DIGIT8
FXKeyCode.DIGIT9 -> KeyCode.DIGIT9
FXKeyCode.DEAD_CIRCUMFLEX -> KeyCode.CIRCUMFLEX
FXKeyCode.DEAD_ACUTE -> KeyCode.ACUTE
FXKeyCode.A -> KeyCode.A
FXKeyCode.B -> KeyCode.B
FXKeyCode.C -> KeyCode.C
FXKeyCode.D -> KeyCode.D
FXKeyCode.E -> KeyCode.E
FXKeyCode.F -> KeyCode.F
FXKeyCode.G -> KeyCode.G
FXKeyCode.H -> KeyCode.H
FXKeyCode.I -> KeyCode.I
FXKeyCode.J -> KeyCode.J
FXKeyCode.K -> KeyCode.K
FXKeyCode.L -> KeyCode.L
FXKeyCode.M -> KeyCode.M
FXKeyCode.N -> KeyCode.N
FXKeyCode.O -> KeyCode.O
FXKeyCode.P -> KeyCode.P
FXKeyCode.Q -> KeyCode.Q
FXKeyCode.R -> KeyCode.R
FXKeyCode.S -> KeyCode.S
FXKeyCode.T -> KeyCode.T
FXKeyCode.U -> KeyCode.U
FXKeyCode.V -> KeyCode.V
FXKeyCode.W -> KeyCode.W
FXKeyCode.X -> KeyCode.X
FXKeyCode.Y -> KeyCode.Y
FXKeyCode.Z -> KeyCode.Z
FXKeyCode.COMMA -> KeyCode.COMMA
FXKeyCode.PERIOD -> KeyCode.PERIOD
FXKeyCode.MINUS -> KeyCode.MINUS
FXKeyCode.LESS -> KeyCode.LESS
FXKeyCode.NUMBER_SIGN -> KeyCode.NUMBER_SIGN
FXKeyCode.PLUS -> KeyCode.PLUS
FXKeyCode.NUM_LOCK -> KeyCode.NUM_LOCK
FXKeyCode.NUMPAD0 -> KeyCode.NUMPAD0
FXKeyCode.NUMPAD1 -> KeyCode.NUMPAD1
FXKeyCode.NUMPAD2 -> KeyCode.NUMPAD2
FXKeyCode.NUMPAD3 -> KeyCode.NUMPAD3
FXKeyCode.NUMPAD4 -> KeyCode.NUMPAD4
FXKeyCode.NUMPAD5 -> KeyCode.NUMPAD5
FXKeyCode.NUMPAD6 -> KeyCode.NUMPAD6
FXKeyCode.NUMPAD7 -> KeyCode.NUMPAD7
FXKeyCode.NUMPAD8 -> KeyCode.NUMPAD8
FXKeyCode.NUMPAD9 -> KeyCode.NUMPAD9
FXKeyCode.DIVIDE -> KeyCode.DIVIDE
FXKeyCode.MULTIPLY -> KeyCode.MULTIPLY
FXKeyCode.SUBTRACT -> KeyCode.SUBTRACT
FXKeyCode.ADD -> KeyCode.ADD
FXKeyCode.DECIMAL -> KeyCode.DECIMAL
FXKeyCode.F1 -> KeyCode.F1
FXKeyCode.F2 -> KeyCode.F2
FXKeyCode.F3 -> KeyCode.F3
FXKeyCode.F4 -> KeyCode.F4
FXKeyCode.F5 -> KeyCode.F5
FXKeyCode.F6 -> KeyCode.F6
FXKeyCode.F7 -> KeyCode.F7
FXKeyCode.F8 -> KeyCode.F8
FXKeyCode.F9 -> KeyCode.F9
FXKeyCode.F10 -> KeyCode.F10
FXKeyCode.F11 -> KeyCode.F11
FXKeyCode.F12 -> KeyCode.F12
else -> KeyCode.UNDEFINED
}
//endregion
/**
* Converts the [DialogType] to [Alert.AlertType].
*/
internal fun DialogType.toFXAlertType(): Alert.AlertType = when (this) {
DialogType.NONE -> Alert.AlertType.NONE
DialogType.INFORMATION -> Alert.AlertType.INFORMATION
DialogType.WARNING -> Alert.AlertType.WARNING
DialogType.CONFIRMATION -> Alert.AlertType.CONFIRMATION
DialogType.ERROR -> Alert.AlertType.ERROR
DialogType.EXCEPTION -> Alert.AlertType.ERROR
}
/**
* Converts the [Alert.AlertType] to [DialogType] .
*/
internal fun Alert.AlertType.toAlertType(): DialogType = when (this) {
Alert.AlertType.NONE -> DialogType.NONE
Alert.AlertType.INFORMATION -> DialogType.INFORMATION
Alert.AlertType.WARNING -> DialogType.WARNING
Alert.AlertType.CONFIRMATION -> DialogType.CONFIRMATION
Alert.AlertType.ERROR -> DialogType.ERROR
}
/**
* Converts the [ButtonType] to [javafx.scene.control.ButtonType].
*/
internal fun ButtonType.toFXButtonType(): FXButtonType = when (this) {
ButtonType.APPLY -> FXButtonType.APPLY
ButtonType.OK -> FXButtonType.OK
ButtonType.CANCEL -> FXButtonType.CANCEL
ButtonType.CLOSE -> FXButtonType.CLOSE
ButtonType.YES -> FXButtonType.YES
ButtonType.NO -> FXButtonType.NO
ButtonType.FINISH -> FXButtonType.FINISH
ButtonType.NEXT -> FXButtonType.NEXT
ButtonType.PREVIOUS -> FXButtonType.PREVIOUS
}
/**
* Converts the [javafx.scene.control.ButtonType] constant to [ButtonType].
*/
internal fun FXButtonType.toButtonType(): ButtonType = when (this) {
FXButtonType.APPLY -> ButtonType.APPLY
FXButtonType.OK -> ButtonType.OK
FXButtonType.CANCEL -> ButtonType.CANCEL
FXButtonType.CLOSE -> ButtonType.CLOSE
FXButtonType.YES -> ButtonType.YES
FXButtonType.NO -> ButtonType.NO
FXButtonType.FINISH -> ButtonType.FINISH
FXButtonType.NEXT -> ButtonType.NEXT
FXButtonType.PREVIOUS -> ButtonType.PREVIOUS
else -> throw IllegalArgumentException()
}
/**
* Converts the [Orientation] constant to [javafx.geometry.Orientation].
*/
internal fun Orientation.toJavaFXOrientation(): javafx.geometry.Orientation {
return when (this) {
Orientation.HORIZONTAL -> javafx.geometry.Orientation.HORIZONTAL
Orientation.VERTICAL -> javafx.geometry.Orientation.VERTICAL
}
}
/**
* Converts the [Alignment] constant to [Pos].
*/
internal fun Alignment.toFXPos(): Pos {
return when (this) {
Alignment.TOP_LEFT -> Pos.TOP_LEFT
Alignment.TOP_RIGHT -> Pos.TOP_RIGHT
Alignment.TOP_CENTER -> Pos.TOP_CENTER
Alignment.BOTTOM_LEFT -> Pos.BOTTOM_LEFT
Alignment.BOTTOM_RIGHT -> Pos.BOTTOM_RIGHT
Alignment.BOTTOM_CENTER -> Pos.BOTTOM_CENTER
Alignment.CENTER_LEFT -> Pos.CENTER_LEFT
Alignment.CENTER_RIGHT -> Pos.CENTER_RIGHT
Alignment.CENTER -> Pos.CENTER
}
}
}
}