tools.aqua.bgw.components.DynamicComponentView.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused", "memberVisibilityCanBePrivate")
package tools.aqua.bgw.components
import tools.aqua.bgw.core.BoardGameScene
import tools.aqua.bgw.core.MenuScene
import tools.aqua.bgw.event.DragEvent
import tools.aqua.bgw.event.DropEvent
import tools.aqua.bgw.observable.properties.BooleanProperty
import tools.aqua.bgw.observable.properties.Property
import tools.aqua.bgw.observable.properties.ReadonlyBooleanProperty
import tools.aqua.bgw.visual.Visual
/**
* Baseclass for all [ComponentView]s that can be draggable.
*
* @constructor Creates a [DynamicComponentView].
*
* @param posX The X coordinate for this [DynamicComponentView] relative to its container.
* @param posY The Y coordinate for this [DynamicComponentView] relative to its container.
* @param width Width for this [DynamicComponentView].
* @param height Height for this [DynamicComponentView].
* @param visual Visual for this [DynamicComponentView].
*
* @see BoardGameScene
* @see MenuScene
*/
abstract class DynamicComponentView internal constructor(
posX: Number,
posY: Number,
width: Number,
height: Number,
visual: Visual
) : ComponentView(posX = posX, posY = posY, width = width, height = height, visual = visual) {
/**
* [Property] that controls whether component is draggable or not.
*
* @see isDraggable
*/
val isDraggableProperty: BooleanProperty = BooleanProperty(false)
/**
* Controls whether component is draggable or not.
*
* @see isDraggableProperty
*/
var isDraggable: Boolean
get() = isDraggableProperty.value
set(value) {
isDraggableProperty.value = value
}
/**
* [Property] that reflects whether component is currently dragged or not.
*
* @see isDragged
*/
val isDraggedProperty: ReadonlyBooleanProperty = ReadonlyBooleanProperty(false)
/**
* Reflects whether component is currently dragged or not.
*
* @see isDraggedProperty
*/
var isDragged: Boolean
get() = isDraggedProperty.value
internal set(value) {
isDraggedProperty.value = value
}
/**
* Gets invoked with a [DragEvent] whenever a drag gesture is started on this [ComponentView].
*
* @see DragEvent
*/
var onDragGestureStarted: ((DragEvent) -> Unit)? = null
/**
* Gets invoked with a [DragEvent] whenever a mouse movement occurs during a drag gesture on this [ComponentView].
*
* @see DragEvent
*/
var onDragGestureMoved: ((DragEvent) -> Unit)? = null
/**
* Gets invoked with a [DragEvent] whenever a drag gesture has ended on this rendered [ComponentView].
*
* Second parameter is `true` if at least one drop target accepted drop, `false` otherwise.
*
* @see DragEvent
*/
var onDragGestureEnded: ((DropEvent, Boolean) -> Unit)? = null
}