tools.aqua.bgw.components.uicomponents.TextInputUIComponent.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.components.uicomponents
import tools.aqua.bgw.observable.properties.Property
import tools.aqua.bgw.observable.properties.StringProperty
import tools.aqua.bgw.util.Font
import tools.aqua.bgw.visual.Visual
/**
* Baseclass for all [UIComponent]s that have a text input field.
*
* @param posX Horizontal coordinate for this [TextInputUIComponent].
* @param posY Vertical coordinate for this [TextInputUIComponent].
* @param width Width for this [TextInputUIComponent].
* @param height Height for this [TextInputUIComponent].
* @param text Text for this [TextInputUIComponent].
* @param font Font to be used for the [text].
*/
sealed class TextInputUIComponent(
posX: Number,
posY: Number,
width: Number,
height: Number,
text: String,
font: Font,
) : UIComponent(
posX = posX,
posY = posY,
width = width,
height = height,
font = font,
visual = Visual.EMPTY) {
/**
* [Property] for the text of this [TextInputUIComponent].
*
* @see text
*/
val textProperty: StringProperty = StringProperty(text)
/**
* Text of this [TextInputUIComponent].
*
* @see textProperty
*/
var text: String
get() = textProperty.value
set(value) {
textProperty.value = value
}
}