tools.aqua.bgw.components.uicomponents.ToggleGroup.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.components.uicomponents
/**
* A [ToggleGroup] may be set as an attribute in [ToggleButton] or [RadioButton].
*
* All [ToggleButton]s that keep the same instance of a [ToggleGroup] belong to that [ToggleGroup].
* Only one [ToggleButton] may be selected in a [ToggleGroup].
* This means whenever a [ToggleButton] changes its selected state to `true`,
* all other [ToggleButton]s in the same [ToggleGroup] get deselected.
*
* An exception to this rule is, whenever a new [ToggleButton] that is currently selected gets added to the
* [ToggleGroup].
*
* @constructor Creates a [ToggleGroup].
*
* @see ToggleButton
* @see RadioButton
*/
open class ToggleGroup {
private val buttons: MutableList = mutableListOf()
internal fun addButton(toggleButton: ToggleButton) {
buttons.add(toggleButton)
}
internal fun removeButton(toggleButton: ToggleButton) {
buttons.remove(toggleButton)
}
internal fun buttonSelectedStateChanged(toggleButton: ToggleButton) {
if (toggleButton.isSelected)
buttons.forEach { if (it != toggleButton) it.isSelected = false }
}
}