tools.aqua.bgw.core.Alignment.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.core
import tools.aqua.bgw.core.HorizontalAlignment.LEFT
import tools.aqua.bgw.core.HorizontalAlignment.RIGHT
import tools.aqua.bgw.core.VerticalAlignment.BOTTOM
import tools.aqua.bgw.core.VerticalAlignment.TOP
/**
* Used to define a centering behaviour.
* Encapsulates [VerticalAlignment] and [HorizontalAlignment].
*
* @param verticalAlignment Vertical alignment component.
* @param horizontalAlignment Horizontal alignment component.
*
* @see BoardGameScene
* @see BoardGameApplication
* @see VerticalAlignment
* @see HorizontalAlignment
*/
enum class Alignment(val verticalAlignment: VerticalAlignment, val horizontalAlignment: HorizontalAlignment) {
/**
* [Alignment] in the top left corner.
*/
TOP_LEFT(TOP, LEFT),
/**
* [Alignment] in the top right corner.
*/
TOP_RIGHT(TOP, RIGHT),
/**
* [Alignment] on the top centered horizontally.
*/
TOP_CENTER(TOP, HorizontalAlignment.CENTER),
/**
* [Alignment] in the bottom left corner.
*/
BOTTOM_LEFT(BOTTOM, LEFT),
/**
* [Alignment] in the bottom right corner.
*/
BOTTOM_RIGHT(BOTTOM, RIGHT),
/**
* [Alignment] on the bottom centered horizontally.
*/
BOTTOM_CENTER(BOTTOM, HorizontalAlignment.CENTER),
/**
* [Alignment] on the left centered vertically.
*/
CENTER_LEFT(VerticalAlignment.CENTER, LEFT),
/**
* [Alignment] on the right centered vertically.
*/
CENTER_RIGHT(VerticalAlignment.CENTER, RIGHT),
/**
* [Alignment] centered horizontally and vertically.
*/
CENTER(VerticalAlignment.CENTER, HorizontalAlignment.CENTER);
companion object {
/**
* Creates [Alignment] instance out of [VerticalAlignment] and [HorizontalAlignment].
*
* @param v Vertical component.
* @param h Horizontal component.
*/
fun of(v: VerticalAlignment, h: HorizontalAlignment): Alignment = when {
v == TOP && h == LEFT -> TOP_LEFT
v == TOP && h == RIGHT -> TOP_RIGHT
v == TOP && h == HorizontalAlignment.CENTER -> TOP_CENTER
v == BOTTOM && h == LEFT -> BOTTOM_LEFT
v == BOTTOM && h == RIGHT -> BOTTOM_RIGHT
v == BOTTOM && h == HorizontalAlignment.CENTER -> BOTTOM_CENTER
v == VerticalAlignment.CENTER && h == LEFT -> CENTER_LEFT
v == VerticalAlignment.CENTER && h == RIGHT -> CENTER_RIGHT
v == VerticalAlignment.CENTER && h == HorizontalAlignment.CENTER -> CENTER
else -> throw UnsupportedOperationException()
}
}
}