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/*
 *    Copyright 2021 The BoardGameWork Authors
 *    SPDX-License-Identifier: Apache-2.0
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

package tools.aqua.bgw.util

class Trig {
	companion object{
		/**
		 * Sin function for angles in degrees.
		 */
		@Suppress("GrazieInspection")
		fun sinD(degrees: Number): Double = kotlin.math.sin(Math.toRadians(degrees.toDouble()))
		
		/**
		 * Cos function for angles in degrees.
		 */
		@Suppress("GrazieInspection")
		fun cosD(degrees: Number): Double = kotlin.math.cos(Math.toRadians(degrees.toDouble()))
	}
}




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