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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused", "MemberVisibilityCanBePrivate")
package tools.aqua.bgw.visual
import tools.aqua.bgw.observable.ObservableArrayList
import tools.aqua.bgw.observable.ObservableList
/**
* A compound visual containing stacked [SingleLayerVisual]s.
*
* Hint: Each [SingleLayerVisual] besides the bottom should have opacity in order to display all layers properly.
*
* @constructor Creates a [CompoundVisual] with given children as [List].
*
* @param children Children [SingleLayerVisual]s in the order they should be displayed, where the first
* [SingleLayerVisual] gets displayed at the bottom of the stack.
*/
open class CompoundVisual(children: List) : Visual() {
/**
* [ObservableList] for the [children] of this stack.
* The first [SingleLayerVisual] gets displayed at the bottom of the stack.
*
* @see children
*/
val childrenProperty: ObservableArrayList = ObservableArrayList(children)
/**
* The [children] of this stack.
* The first [SingleLayerVisual] gets displayed at the bottom of the stack.
*
* @see childrenProperty
*/
var children: List
get() = childrenProperty.toList()
set(value) {
childrenProperty.clear()
childrenProperty.addAll(value)
}
init {
childrenProperty.internalListener = { _, _ -> //TODO maybe performance?
notifyGUIListener()
}
}
/**
* [CompoundVisual] constructor with vararg parameter for initial children.
*
* @param children Children [SingleLayerVisual]s in the order they should be displayed, where the first
* [SingleLayerVisual] gets displayed at the bottom of the stack.
*/
constructor(vararg children: SingleLayerVisual) : this(children.toList())
/**
* Copies this [CompoundVisual] to a new object recursively including children.
*/
override fun copy(): CompoundVisual = CompoundVisual(children.map { it.copy() as SingleLayerVisual }.toList())
}