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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.visual
import tools.aqua.bgw.observable.properties.LimitedDoubleProperty
/**
* Baseclass for single layer visuals.
*
* @constructor Creates a [SingleLayerVisual].
*/
sealed class SingleLayerVisual : Visual() {
/**
* Property for the [transparency] / alpha channel for this [Visual].
*
* Must be set between 0 (full transparent) and 1 (non-transparent / solid). Default: 1.
*
* @see transparency
*/
val transparencyProperty: LimitedDoubleProperty = LimitedDoubleProperty(0, 1, 1)
/**
* The [transparency] / alpha channel for this [Visual].
*
* Must be set between 0 (full transparent) and 1 (non-transparent / solid). Default: 1.
*
* @see transparencyProperty
*/
var transparency: Double
get() = transparencyProperty.value
set(value) {
transparencyProperty.value = value
}
}