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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.visual
import tools.aqua.bgw.core.Alignment
import tools.aqua.bgw.observable.properties.DoubleProperty
import tools.aqua.bgw.observable.properties.Property
import tools.aqua.bgw.observable.properties.StringProperty
import tools.aqua.bgw.util.Font
/**
* A visual displaying text.
*
* @constructor Creates a [TextVisual] with given [text].
*
* @param text Text to display.
* @param font [Font] to be used for the [text]. Default: default [Font] constructor.
* @param alignment [Alignment] for the [text]. Default: [Alignment.CENTER].
* @param offsetX The horizontal offset of the [text] from its anchorpoint. Default: 0.
* @param offsetY The vertical offset of the [text] from its anchorpoint. Default: 0.
*/
open class TextVisual(
text: String,
font: Font = Font(),
alignment: Alignment = Alignment.CENTER,
offsetX: Number = 0,
offsetY: Number = 0,
) : SingleLayerVisual() {
/**
* [Property] for the displayed [text].
*
* @see text
*/
val textProperty: StringProperty = StringProperty(text)
/**
* The displayed [text].
*
* @see textProperty
*/
var text: String
get() = textProperty.value
set(value) {
textProperty.value = value
}
/**
* [Property] for the displayed [text] [Font].
*
* @see font
*/
val fontProperty: Property = Property(font)
/**
* The displayed [text] [Font].
*
* @see fontProperty
*/
var font: Font
get() = fontProperty.value
set(value) {
fontProperty.value = value
}
/**
* [Property] for the [text] [Alignment].
*
* @see alignment
*/
val alignmentProperty: Property = Property(alignment)
/**
* The [text] [Alignment].
*
* @see alignmentProperty
*/
var alignment: Alignment
get() = alignmentProperty.value
set(value) {
alignmentProperty.value = value
}
/**
* [Property] for the x-axis [text] offset.
*
* @see offsetX
*/
val offsetXProperty: DoubleProperty = DoubleProperty(offsetX)
/**
* The x-axis [text] offset.
*
* @see offsetXProperty
*/
var offsetX: Double
get() = offsetXProperty.value
set(value) {
offsetXProperty.value = value
}
/**
* [Property] for the y-axis [text] offset.
*
* @see offsetY
*/
val offsetYProperty: DoubleProperty = DoubleProperty(offsetY)
/**
* The y-axis [text] offset.
*
* @see offsetYProperty
*/
var offsetY: Double
get() = offsetYProperty.value
set(value) {
offsetYProperty.value = value
}
/**
* Copies this [TextVisual] to a new object.
*/
override fun copy(): TextVisual = TextVisual(text, font).apply {
transparency = [email protected]
alignment = [email protected]
offsetX = [email protected]
offsetY = [email protected]
}
}