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package com.mojang.blaze3d.systems;

import com.mojang.blaze3d.platform.GlStateManager;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;

@Environment(EnvType.CLIENT)
public class RenderSystem extends GlStateManager {
    public static void defaultBlendFunc() {
        blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
    }
}




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