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To beat magic with magic :(
package top.hendrixshen.magiclib.util;
import net.minecraft.class_2168;
import net.minecraft.class_2554;
import net.minecraft.class_2561;
import net.minecraft.class_2874;
import net.minecraft.server.MinecraftServer;
import org.jetbrains.annotations.NotNull;
import top.hendrixshen.magiclib.MagicLibReference;
import top.hendrixshen.magiclib.compat.minecraft.api.network.chat.ComponentCompatApi;
import java.util.List;
import java.util.Optional;
public class MessageUtil {
public static void sendMessage(class_2168 source, String message) {
MessageUtil.sendMessage(source, ComponentCompatApi.literal(message));
}
public static void sendMessage(class_2168 source, class_2561 messages) {
//#if MC > 11904
//$$ Optional.ofNullable(source).ifPresent(sourceStack -> sourceStack.sendSuccess(() -> messages, source.getServer().getLevel(Level.OVERWORLD) != null));
//#elseif MC > 11502
//$$ Optional.ofNullable(source).ifPresent(sourceStack -> sourceStack.sendSuccess(messages, source.getServer().getLevel(Level.OVERWORLD) != null));
//#else
Optional.ofNullable(source).ifPresent(sourceStack -> sourceStack.method_9226(messages, source.method_9211() != null && source.method_9211().method_3847(class_2874.field_13072) != null));
//#endif
}
public static void sendMessage(class_2168 source, @NotNull List messages) {
class_2554 mutableComponent = ComponentCompatApi.literal("");
messages.forEach(mutableComponent::method_10852);
MessageUtil.sendMessage(source, mutableComponent);
}
public static void sendServerMessage(MinecraftServer server, String message) {
MessageUtil.sendServerMessage(server, ComponentCompatApi.literal(message));
}
public static void sendServerMessage(MinecraftServer server, class_2561 message) {
Optional.of(server).ifPresent(s -> {
MagicLibReference.getLogger().info(message.getString());
s.method_3760().method_14571().forEach(p ->
//#if MC > 11802
//$$ p.sendSystemMessage(message));
//#elseif MC > 11502
//$$ p.sendMessage(message, p.getUUID()));
//#else
p.method_9203(message));
//#endif
});
}
public static void sendServerMessage(MinecraftServer server, @NotNull List component) {
class_2554 mutableComponent = ComponentCompatApi.literal("");
component.forEach(mutableComponent::method_10852);
MessageUtil.sendServerMessage(server, mutableComponent);
}
}
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