top.hendrixshen.magiclib.impl.render.CameraPositionTransformer Maven / Gradle / Ivy
/*
* This file is part of the TweakerMore project, licensed under the
* GNU Lesser General Public License v3.0
*
* Copyright (C) 2023 Fallen_Breath and contributors
*
* TweakerMore is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* TweakerMore is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with TweakerMore. If not, see .
*/
package top.hendrixshen.magiclib.impl.render;
import org.joml.Matrix4f;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
import top.hendrixshen.magiclib.api.render.context.RenderContext;
import java.util.Objects;
//#if MC < 11500
//$$ import com.mojang.blaze3d.platform.GlStateManager;
//$$ import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
//#endif
/**
* Reference to TweakerMore
*/
public class CameraPositionTransformer {
private final Vec3 pos;
private RenderContext context;
public static @NotNull CameraPositionTransformer create(Vec3 pos) {
return new CameraPositionTransformer(pos);
}
private CameraPositionTransformer(Vec3 pos) {
this.pos = pos;
}
/**
* Pose stack of renderContext will be pushed
*/
public void apply(@NotNull RenderContext context) {
this.context = context;
Minecraft mc = Minecraft.getInstance();
Camera camera = mc.gameRenderer.getMainCamera();
Vec3 vec3 = this.pos.subtract(camera.getPosition());
context.pushMatrix();
context.translate(vec3.x(), vec3.y(), vec3.z());
//#if MC > 11404
context.mulPoseMatrix(
//#if MC > 11902
new Matrix4f().rotation(camera.rotation())
//#else
//$$ new Matrix4f(camera.rotation())
//#endif
);
//#else
//$$ EntityRenderDispatcher entityRenderDispatcher = mc.getEntityRenderDispatcher();
//$$ GlStateManager.rotatef(-entityRenderDispatcher.playerRotY, 0.0F, 1.0F, 0.0F);
//$$ GlStateManager.rotatef(entityRenderDispatcher.playerRotX, 1.0F, 0.0F, 0.0F);
//#endif
}
/**
* Pose stack of renderContext will be popped
*/
public void restore() {
if (this.context == null) {
throw new RuntimeException("CameraPositionTransformer: Calling restore before calling apply");
}
this.context.popMatrix();
this.context = null;
}
public RenderContext getContext() {
return Objects.requireNonNull(this.context);
}
}
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