top.hendrixshen.magiclib.impl.render.context.RenderGlobal Maven / Gradle / Ivy
/*
* This file is part of the TweakerMore project, licensed under the
* GNU Lesser General Public License v3.0
*
* Copyright (C) 2023 Fallen_Breath and contributors
*
* TweakerMore is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* TweakerMore is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with TweakerMore. If not, see .
*/
package top.hendrixshen.magiclib.impl.render.context;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
//#if MC > 11605
import net.minecraft.client.renderer.ShaderInstance;
import java.util.function.Supplier;
//#endif
/**
* Reference to TweakerMore
*/
public class RenderGlobal {
//#if MC < 11700
//$$ public static void disableAlphaTest() {
//#if MC > 11404
//$$ RenderSystem.disableAlphaTest();
//#else
//$$ GlStateManager.disableAlphaTest();
//#endif
//$$ }
//$$
//$$ public static void enableAlphaTest() {
//#if MC > 11404
//$$ RenderSystem.enableAlphaTest();
//#else
//$$ GlStateManager.enableAlphaTest();
//#endif
//$$ }
//$$
//$$ public static void disableLighting() {
//#if MC > 11404
//$$ RenderSystem.disableLighting();
//#else
//$$ GlStateManager.disableLighting();
//#endif
//$$ }
//$$
//$$ public static void enableLighting() {
//#if MC > 11404
//$$ RenderSystem.enableLighting();
//#else
//$$ GlStateManager.enableLighting();
//#endif
//$$ }
//#endif
public static void disableDepthTest() {
//#if MC > 11404
RenderSystem.disableDepthTest();
//#else
//$$ GlStateManager.disableDepthTest();
//#endif
}
public static void enableDepthTest() {
//#if MC > 11404
RenderSystem.enableDepthTest();
//#else
//$$ GlStateManager.enableDepthTest();
//#endif
}
public static void depthMask(boolean mask) {
//#if MC > 11404
RenderSystem.depthMask(mask);
//#else
//$$ GlStateManager.depthMask(mask);
//#endif
}
public static void enableBlend() {
//#if MC > 11404
RenderSystem.enableBlend();
//#else
//$$ GlStateManager.enableBlend();
//#endif
}
public static void disableBlend() {
//#if MC > 11404
RenderSystem.disableBlend();
//#else
//$$ GlStateManager.disableBlend();
//#endif
}
public static void blendFunc(GlStateManager.SourceFactor srcFactor, GlStateManager.DestFactor dstFactor) {
//#if MC > 11404
RenderSystem.blendFunc(srcFactor, dstFactor);
//#else
//$$ GlStateManager.blendFunc(srcFactor, dstFactor);
//#endif
}
public static void blendFuncSeparate(
GlStateManager.SourceFactor sourceFactor, GlStateManager.DestFactor destFactor,
GlStateManager.SourceFactor sourceFactorAlpha, GlStateManager.DestFactor destFactorAlpha
) {
//#if MC > 11404
RenderSystem.blendFuncSeparate(sourceFactor, destFactor, sourceFactorAlpha, destFactorAlpha);
//#else
//$$ GlStateManager.blendFuncSeparate(sourceFactor, destFactor, sourceFactorAlpha, destFactorAlpha);
//#endif
}
public static void blendFuncSeparate(int sourceFactor, int destFactor,
int sourceFactorAlpha, int destFactorAlpha) {
//#if MC > 11404
RenderSystem.blendFuncSeparate(sourceFactor, destFactor, sourceFactorAlpha, destFactorAlpha);
//#else
//$$ GlStateManager.blendFuncSeparate(sourceFactor, destFactor, sourceFactorAlpha, destFactorAlpha);
//#endif
}
//#if MC < 11904
//$$ public static void enableTexture() {
//#if MC > 11404
//$$ RenderSystem.enableTexture();
//#else
//$$ GlStateManager.enableTexture();
//#endif
//$$ }
//$$
//$$ public static void disableTexture() {
//#if MC > 11404
//$$ RenderSystem.disableTexture();
//#else
//$$ GlStateManager.disableTexture();
//#endif
//$$ }
//#endif
public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha) {
//#if MC > 11404
RenderSystem.colorMask(red, green, blue, alpha);
//#else
//$$ GlStateManager.colorMask(red, green, blue, alpha);
//#endif
}
public static void color4f(float red, float green, float blue, float alpha) {
//#if MC > 11605
RenderSystem.setShaderColor(red, green, blue, alpha);
//#elseif MC > 11404
//$$ RenderSystem.color4f(red, green, blue, alpha);
//#else
//$$ GlStateManager.color4f(red, green, blue, alpha);
//#endif
}
public static void defaultBlendFunc() {
//#if MC > 11404
RenderSystem.defaultBlendFunc();
//#else
//$$ RenderGlobal.blendFuncSeparate(
//$$ GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
//$$ GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO
//$$ );
//#endif
}
//#if MC > 11605
public static void setShader(Supplier supplier) {
RenderSystem.setShader(supplier);
}
//#endif
}
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