
agents.andySloane.ShellState Maven / Gradle / Ivy
package agents.andySloane;
public class ShellState extends SpriteState {
public boolean carried = false;
public boolean onGround = false;
public boolean flyDeath = false;
public static final float width = 4;
public static final float height = 12;
@Override
public final float height() {
return 12;
}
@Override
public SpriteState clone() {
ShellState e = new ShellState(x, y, false);
e.xa = xa;
e.ya = ya;
e.facing = facing;
e.deadTime = deadTime;
e.carried = carried;
e.onGround = onGround;
e.flyDeath = flyDeath;
return e;
}
@Override
public final boolean dead() {
return deadTime != 0;
}
ShellState(float _x, float _y, boolean predicted) {
x = _x;
y = _y;
type = KIND_SHELL;
xa = 0;
ya = predicted ? -5 : -2.25f;
facing = 0;
}
// returns false iff we should remove the enemy from the list
public boolean move(WorldState ws) {
if (carried) {
ws.checkShellCollide(this);
return false;
}
if (deadTime > 0) {
deadTime--;
// wait this is stupid. this function NEVER RETURNS FALSE
if (deadTime == 0) {
deadTime = 1; // keep us marked dead even when the timer goes away
return false;
}
// we have to keep track of dead enemies so we can keep sync with their position
if (flyDeath) {
x += xa;
y += ya;
ya *= 0.95;
ya += 1;
}
return true;
}
if (xa > 2)
facing = 1;
else if (xa < -2)
facing = -1;
if (facing != 0)
ws.checkShellCollide(this);
if (!move(xa, 0, ws))
facing = -facing;
onGround = false;
move(0, ya, ws);
ya *= 0.85f;
xa *= DAMPING_X;
if (!onGround)
ya += 2;
return true;
}
@Override
public void resync(float x, float y, float prev_x, float prev_y) {
this.x = x;
this.y = y;
this.xa = x - prev_x;
facing = this.xa == 0 ? 0 : (this.xa < 0) ? -1 : 1;
this.ya = (y - prev_y) * 0.85f;
if (!onGround)
ya += 2;
}
// WOO LET'S COPY AND PASTE THIS SOME MORE!
private boolean move(float xa, float ya, WorldState ws) {
while (xa > 8) {
if (!move(8, 0, ws))
return false;
xa -= 8;
}
while (xa < -8) {
if (!move(-8, 0, ws))
return false;
xa += 8;
}
while (ya > 8) {
if (!move(0, 8, ws))
return false;
ya -= 8;
}
while (ya < -8) {
if (!move(0, -8, ws))
return false;
ya += 8;
}
boolean collide = false;
if (ya > 0) {
if (isBlocking(x + xa - width, y + ya, xa, 0, ws))
collide = true;
else if (isBlocking(x + xa + width, y + ya, xa, 0, ws))
collide = true;
else if (isBlocking(x + xa - width, y + ya + 1, xa, ya, ws))
collide = true;
else if (isBlocking(x + xa + width, y + ya + 1, xa, ya, ws))
collide = true;
}
if (ya < 0) {
if (isBlocking(x + xa, y + ya - height, xa, ya, ws))
collide = true;
else if (collide || isBlocking(x + xa - width, y + ya - height, xa, ya, ws))
collide = true;
else if (collide || isBlocking(x + xa + width, y + ya - height, xa, ya, ws))
collide = true;
}
if (xa > 0) {
if (isBlocking(x + xa + width, y + ya - height, xa, ya, ws))
collide = true;
if (isBlocking(x + xa + width, y + ya - height / 2, xa, ya, ws))
collide = true;
if (isBlocking(x + xa + width, y + ya, xa, ya, ws))
collide = true;
}
if (xa < 0) {
if (isBlocking(x + xa - width, y + ya - height, xa, ya, ws))
collide = true;
if (isBlocking(x + xa - width, y + ya - height / 2, xa, ya, ws))
collide = true;
if (isBlocking(x + xa - width, y + ya, xa, ya, ws))
collide = true;
}
if (collide) {
if (xa < 0) {
x = (int) ((x - width) / 16) * 16 + width;
this.xa = 0;
}
if (xa > 0) {
x = (int) ((x + width) / 16 + 1) * 16 - width - 1;
this.xa = 0;
}
if (ya < 0) {
y = (int) ((y - height) / 16) * 16 + height;
this.ya = 0;
}
if (ya > 0) {
y = (int) (y / 16 + 1) * 16 - 1;
onGround = true;
}
return false;
} else {
x += xa;
y += ya;
return true;
}
}
private boolean isBlocking(float _x, float _y, float xa, float ya, WorldState ws) {
int x = (int) (_x / 16);
int y = (int) (_y / 16);
if (x == (int) (this.x / 16) && y == (int) (this.y / 16))
return false;
return ws.isBlocking(x, y, xa, ya);
}
@Override
public SpriteState stomp(WorldState ws, MarioState ms) {
ShellState e = (ShellState) clone();
if (facing != 0) {
e.facing = 0;
e.xa = 0;
} else {
e.facing = ms.facing;
}
return e;
}
@Override
public WorldState collideCheck(WorldState ws, MarioState ms) {
if (deadTime != 0)
return ws;
float xMarioD = ms.x - x;
float yMarioD = ms.y - y;
float height = this.height();
if (xMarioD > -width * 2 - 4 && xMarioD < width * 2 + 4) {
if (yMarioD > -height && yMarioD < ms.height()) {
if (!spiky() && ms.ya > 0 && yMarioD <= 0 && (!ms.onGround || !ms.wasOnGround)) {
ws = ws.stomp(this, ms);
} else {
if (facing != 0)
ms.getHurt();
else {
ws.kick(this);
facing = ms.facing;
}
}
}
}
return ws;
}
/*
*
* // if shells hit one another, they both go poof public boolean
* shellCollideCheck(ShellState shell) { if (deadTime != 0) return false;
*
* float xD = shell.x - x; float yD = shell.y - y;
*
* if (xD > -16 && xD < 16) { if (yD > -height() && yD < shell.height) { xa =
* shell.facing * 2; ya = -5; flyDeath = true; deadTime = 100; return true; } }
* return false; }
*
* public SpriteState fireballCollideCheck(SpriteState fireball) { if (deadTime
* != 0) return false;
*
* float xD = fireball.x - x; float yD = fireball.y - y;
*
* if (xD > -16 && xD < 16) { if (yD > -height && yD < 8) { xa = fireball.facing
* * 2; ya = -5; flyDeath = true; deadTime = 100; return true; } } return false;
* }
*
* public SpriteState bumpCheck(int xTile, int yTile, MarioState ms) { if
* (deadTime != 0) return;
*
* if (x + width > xTile * 16 && x - width < xTile * 16 + 16 && yTile == (int)
* ((y - 1) / 16)) { xa = -ms.facing * 2; ya = -5; flyDeath = true; deadTime =
* 100; } }
*/
}
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