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The main code for Ms. Pac-Man Vs Ghosts
package pacman.test;
import pacman.controllers.PacmanController;
import pacman.controllers.examples.po.POCommGhosts;
import pacman.controllers.examples.po.POPacMan;
import pacman.game.Constants;
import pacman.game.Game;
import pacman.game.GameView;
import java.util.EnumMap;
/**
* Created by piers on 12/09/16.
*/
public class GhostViewTest {
public static void main(String[] args) {
Game primaryGame = new Game(0);
GameView primaryView = new GameView(primaryGame).showGame();
GameView[] ghostViews = new GameView[]{
new GameView(primaryGame).showGame(),
new GameView(primaryGame).showGame(),
new GameView(primaryGame).showGame(),
new GameView(primaryGame).showGame()
};
for(Constants.GHOST ghost : Constants.GHOST.values()){
ghostViews[ghost.ordinal()].setPO(true, ghost);
}
PacmanController pacman = new POPacMan();
POCommGhosts ghosts = new POCommGhosts(50);
while(!primaryGame.gameOver()){
try {
Thread.sleep(40);
}catch (Exception e){
}
Constants.MOVE pacmanMove = pacman.getMove(primaryGame.copy(5), 40);
EnumMap ghostMoves = ghosts.getMove(primaryGame.copy(), -1);
primaryGame.advanceGame(pacmanMove, ghostMoves);
primaryView.paintImmediately(primaryView.getBounds());
for(GameView view : ghostViews){
view.paintImmediately(view.getBounds());
}
}
}
}
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