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/*
 * Copyright 2007 Rupert Smith.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package uk.co.thebadgerset.junit.extensions;

/**
 * SleepThrottle is a Throttle implementation that generates short pauses using the thread sleep methods. As the pauses
 * get shorter, this technique gets more innacurate. In practice, around 200 Hz is the cap rate for accuracy.
 *
 * 

*
CRC Card
Responsibilities Collaborations *
Accept throttling rate in operations per second. *
Inject short pauses to fill out processing cycles to a specified rate. *
* * @todo Introduce an adaptive feedback to compensate for short term and accumulated errors. * * @todo Introduce active looping for very short pauses, using a dummy for loop to waste cpu time. Add a callibration * method to initialize its callibration. * * @author Rupert Smith */ public class SleepThrottle implements Throttle { /** Holds the length of a single cycle in nano seconds. */ private long cycleTimeNanos; /** Holds the time of the last call to the throttle method in nano seconds. */ private long lastTimeNanos; /** * Flag used to detect the first call to the throttle method. Zero or negative start time cannot be relied on * to detect this as System.nanoTime can return zero or negative values. */ boolean firstCall = true; /** * Specifies the throttling rate in operations per second. This must be called with with a value, the inverse * of which is a measurement in nano seconds, such that the number of nano seconds do not overflow a long integer. * The value must also be larger than zero. * * @param hertz The throttling rate in cycles per second. */ public void setRate(float hertz) { // Check that the argument is above zero. if (hertz <= 0.0f) { throw new IllegalArgumentException("The throttle rate must be above zero."); } // Calculate the cycle time. cycleTimeNanos = (long) (1000000000f / hertz); // Reset the first pass flag. firstCall = false; } /** * This method can only be called at the rate set by the {@link #setRate} method, if it is called faster than this * it will inject short pauses to restrict the call rate to that rate. */ public void throttle() { // Get the current time in nanos. long currentTimeNanos = System.nanoTime(); // Don't introduce any pause on the first call. if (!firstCall) { // Check if there is any time left in the cycle since the last call to this method and introduce a short pause // to fill that time if there is. long remainingTimeNanos = cycleTimeNanos - (currentTimeNanos - lastTimeNanos); if (remainingTimeNanos > 0) { long milliPause = remainingTimeNanos / 1000000; int nanoPause = (int) (remainingTimeNanos % 1000000); try { Thread.sleep(milliPause, nanoPause); } catch (InterruptedException e) { // This is deliberately ignored. } } } else { firstCall = false; } // Update the last time stamp. lastTimeNanos = System.nanoTime(); // Update ideas... // lastTimeNanos = lastTimeNanos + cycleTimeNanos. // Some sort of combination of what current time is, what it should be accumulated over many calls, and // the difference between what it is and what the short pause should have made it be. Adaptive feedback. // // accumulatedError = System.nanoTime - (lastTimeNanos + cycleTimeNanos). // Compensate for accumulatedError < cycleTime. // Don't compensate for large accumulated error. (threading, gc pauses). Start accumulation from scratch. // // shortTermError = System.nanoTime - currentTimeNanos - remainingTimeNanos. // Subtract some (or all) of this from the next cycle. } }




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