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package com.ctc.wstx.sr;

import java.io.IOException;
import java.io.Writer;

import javax.xml.XMLConstants;
import javax.xml.namespace.QName;
import javax.xml.stream.Location;
import javax.xml.stream.XMLStreamException;

import com.ctc.wstx.api.ReaderConfig;
import com.ctc.wstx.sw.XmlWriter;
import com.ctc.wstx.util.DataUtil;
import com.ctc.wstx.util.StringVector;
import com.ctc.wstx.util.TextBuilder;

/**
 * Attribute collector class used in non-namespace parsing mode; much
 * simpler than the one that has to handle namespaces.
 *

* Note: only public for testing purposes */ public final class NonNsAttributeCollector extends AttributeCollector { /** * Default URI that is returned in non-namespace mode for all elements * and attributes */ protected final static String DEFAULT_NS_URI = null; protected final static String DEFAULT_PREFIX = null; /* /////////////////////////////////////////////// // Life-cycle: /////////////////////////////////////////////// */ public NonNsAttributeCollector(ReaderConfig cfg) { super(cfg); } /** * Method called to allow reusing of collector, usually right before * starting collecting attributes for a new start tag. */ public void reset() { if (mAttrCount > 0) { // anything to clean up? mAttrNames.clear(false); mValueBuffer.reset(); mAttrCount = 0; if (mXmlIdAttrIndex >= 0) { mXmlIdAttrIndex = XMLID_IX_NONE; } } /* Note: attribute values will be cleared later on, when validating * namespaces. This so that we know how much to clean up; and * occasionally can also just avoid clean up (when resizing) */ } /** * Method called to by the input element stack when all attributes for * the element have been parsed. Now collector can build data structures * it needs, if any. * * @return Index of xml:id attribute, if any, -1 if not */ public int resolveValues(InputProblemReporter rep) throws XMLStreamException { int attrCount = mAttrCount; /* Let's now set number of 'real' attributes, to allow figuring * out number of attributes created via default value expansion */ mNonDefCount = attrCount; if (attrCount < 1) { // Checked if doing access by FQN: mAttrHashSize = 0; // And let's just bail out, too... return mXmlIdAttrIndex; } String[] attrNames = mAttrNames.getInternalArray(); // Also, we better clean up values now if (mAttrValues != null) { // If array is too small, let's just discard it now: if (mAttrValues.length < attrCount) { mAttrValues = null; } else { // Otherwise, need to clear value entries from last element for (int i = 0; i < attrCount; ++i) { mAttrValues[i] = null; } } } /* And then let's create attribute map, to allow efficient storage * and access by name, without creating full hash map instance. * Could do it on-demand, * but this way we can check for duplicates right away. */ int[] map = mAttrMap; /* What's minimum size, to contain at most 80% full hash area, * plus 1/8 spill area (12.5% spilled entries, two ints each)? */ int hashCount = 4; { int min = attrCount + (attrCount >> 2); // == 80% fill rate while (hashCount < min) { hashCount += hashCount; // 2x } // And then the spill area mAttrHashSize = hashCount; min = hashCount + (hashCount >> 4); // 12.5 x 2 ints if (map == null || map.length < min) { map = new int[min]; } else { // need to clear old hash entries: for (int i = 0; i < hashCount; ++i) { map[i] = 0; } } } { int mask = hashCount-1; int spillIndex = hashCount; // Ok, array's fine, let's hash 'em in! for (int i = 0; i < attrCount; ++i) { String name = attrNames[i]; int hash = name.hashCode(); int index = hash & mask; // Hash slot available? if (map[index] == 0) { map[index] = i+1; // since 0 is marker } else { int currIndex = map[index]-1; /* nope, need to spill; let's extract most of that code to * a separate method for clarity (and maybe it'll be * easier to inline by JVM too) */ map = spillAttr(name, map, currIndex, spillIndex, attrCount, hash, hashCount); if (map == null) { throwDupAttr(rep, currIndex); // won't return, but let's use else so FindBugs won't mind } else { map[++spillIndex] = i; // no need to specifically avoid 0 ++spillIndex; } } } mAttrSpillEnd = spillIndex; } mAttrMap = map; return mXmlIdAttrIndex; } /* /////////////////////////////////////////////// // Public accesors (for stream reader) /////////////////////////////////////////////// */ public int getNsCount() { return 0; } public String getNsPrefix(int index) { return DEFAULT_PREFIX; } public String getNsURI(int index) { return DEFAULT_NS_URI; } // // // Direct access to attribute/NS prefixes/localnames/URI public String getPrefix(int index) { if (index < 0 || index >= mAttrCount) { throwIndex(index); } return DEFAULT_PREFIX; } public String getLocalName(int index) { if (index < 0 || index >= mAttrCount) { throwIndex(index); } return mAttrNames.getString(index); } public String getURI(int index) { if (index < 0 || index >= mAttrCount) { throwIndex(index); } return DEFAULT_NS_URI; } public QName getQName(int index) { return new QName(getLocalName(index)); } public String getValue(String nsURI, String localName) { /* Not allowed to have a namespace, except let's not mind the * default (empty) namespace URI */ if (nsURI != null && nsURI.length() > 0) { return null; } // Primary hit? int hashSize = mAttrHashSize; if (hashSize == 0) { // sanity check, for 'no attributes' return null; } int hash = localName.hashCode(); int ix = mAttrMap[hash & (hashSize-1)]; if (ix == 0) { // nothing in here; no spills either return null; } --ix; // Is primary candidate match? String thisName = mAttrNames.getString(ix); /* Equality first, since although equals() checks that too, it's * very likely to match (if interning Strings), and we can save * a method call. */ if (thisName == localName || thisName.equals(localName)) { return getValue(ix); } /* Nope, need to traverse spill list, which has 2 entries for * each spilled attribute id; first for hash value, second index. */ for (int i = hashSize, len = mAttrSpillEnd; i < len; i += 2) { if (mAttrMap[i] != hash) { continue; } /* Note: spill indexes are not off-by-one, since there's no need * to mask 0 */ ix = mAttrMap[i+1]; thisName = mAttrNames.getString(ix); if (thisName == localName || thisName.equals(localName)) { return getValue(ix); } } return null; } public int findIndex(String localName) { /* Note: most of the code is from getValue().. could refactor * code, performance is bit of concern (one more method call * if index access was separate). * See comments on that method, for logics. */ // Primary hit? int hashSize = mAttrHashSize; if (hashSize == 0) { // sanity check, for 'no attributes' return -1; } int hash = localName.hashCode(); int ix = mAttrMap[hash & (hashSize-1)]; if (ix == 0) { // nothing in here; no spills either return -1; } --ix; // Is primary candidate match? String thisName = mAttrNames.getString(ix); if (thisName == localName || thisName.equals(localName)) { return ix; } /* Nope, need to traverse spill list, which has 2 entries for * each spilled attribute id; first for hash value, second index. */ for (int i = hashSize, len = mAttrSpillEnd; i < len; i += 2) { if (mAttrMap[i] != hash) { continue; } ix = mAttrMap[i+1]; thisName = mAttrNames.getString(ix); if (thisName == localName || thisName.equals(localName)) { return ix; } } return -1; } public TextBuilder getDefaultNsBuilder() { throwInternal(); return null; } /** * @return null if prefix has been already declared; TextBuilder to * add value to if not. */ public TextBuilder getNsBuilder(String localName) { throwInternal(); return null; } public TextBuilder getAttrBuilder(String attrPrefix, String attrLocalName) { // 'normal' attribute: if (mAttrCount == 0) { if (mValueBuffer == null) { allocBuffers(); } mAttrCount = 1; } else { ++mAttrCount; } mAttrNames.addString(attrLocalName); // 25-Sep-2006, TSa: Need to keep track of xml:id attribute? if (attrLocalName == "xml:id") { if (mXmlIdAttrIndex != XMLID_IX_DISABLED) { mXmlIdAttrIndex = mAttrCount - 1; } } return mValueBuffer; } public TextBuilder getNsURIs() { throwInternal(); return null; } /** * Method needed by event creating code, to build a non-transient * attribute container, to use with XMLEvent objects (specifically * implementation of StartElement event). */ public ElemAttrs buildAttrOb() { int count = mAttrCount; if (count == 0) { return null; } /* If we have actual attributes, let's first just create the * raw array that has all attribute information: */ String[] raw = new String[count << 2]; for (int i = 0; i < count; ++i) { int ix = (i << 2); raw[ix] = mAttrNames.getString(i); raw[ix+1] = DEFAULT_NS_URI; raw[ix+2] = DEFAULT_PREFIX; raw[ix+3] = getValue(i); } // Do we have a "short" list? if (count < LONG_ATTR_LIST_LEN) { return new ElemAttrs(raw, mNonDefCount); } // Ok, nope; we need to also pass the Map information... return new ElemAttrs(raw, mNonDefCount, mAttrMap, mAttrHashSize, mAttrSpillEnd); } /* /////////////////////////////////////////////// // Validation methods: /////////////////////////////////////////////// */ /** * Method called by validator to insert an attribute that has a default * value and wasn't yet included in collector's attribute set. * * @return Index of the newly added attribute, if added; -1 to indicate * this was a duplicate */ public int addDefaultAttribute(String localName, String value) { int attrIndex = mAttrCount; if (attrIndex < 1) { /* had no explicit attributes... better initialize now, then. * Let's just use hash area of 4, and */ initHashArea(); } /* Ok, first, since we do want to verify that we can not accidentally * add duplicates, let's first try to add entry to Map, since that * will catch dups. */ int hash = localName.hashCode(); int index = hash & (mAttrHashSize - 1); int[] map = mAttrMap; if (map[index] == 0) { // whoa, have room... map[index] = attrIndex+1; // add 1 to get 1-based index (0 is empty marker) } else { // nah, collision... int currIndex = map[index]-1; // Index of primary collision entry int spillIndex = mAttrSpillEnd; map = spillAttr(localName, map, currIndex, spillIndex, attrIndex, hash, mAttrHashSize); if (map == null) { // dup! return -1; // could return negation (-(index+1)) of the prev index? } map[++spillIndex] = attrIndex; // no need to specifically avoid 0 mAttrMap = map; mAttrSpillEnd = ++spillIndex; } // And then, finally, let's add the entry to Lists: mAttrNames.addString(localName); // First, the name if (mAttrValues == null) { mAttrValues = new String[attrIndex + 8]; } else if (attrIndex >= mAttrValues.length) { mAttrValues = DataUtil.growArrayBy(mAttrValues, 8); } mAttrValues[attrIndex] = value; return mAttrCount++; } /** * Method that basically serializes the specified (read-in) attribute * using Writers provided */ public void writeAttribute(int index, XmlWriter xw) throws IOException, XMLStreamException { // Note: here we assume index checks have been done by caller String ln = mAttrNames.getString(index); xw.writeAttribute(ln, getValue(index)); } /* /////////////////////////////////////////////// // Internal methods: /////////////////////////////////////////////// */ private void throwInternal() { throw new Error("Internal error: shouldn't call this method."); } /** * @return Null, if attribute is a duplicate (to indicate error); * map itself, or resized version, otherwise. */ private int[] spillAttr(String name, int[] map, int currIndex, int spillIndex, int attrCount, int hash, int hashCount) { // Do we have a dup with primary entry? /* Can do equality comp for local name, as they * are always canonicalized: */ if (mAttrNames.getString(currIndex) == name) { return null; } /* Is there room to spill into? (need to have 2 int spaces; one for * hash, the other for index) */ if ((spillIndex + 1) >= map.length) { // Let's just add room for 4 spills... map = DataUtil.growArrayBy(map, 8); } // Let's first ensure we aren't adding a dup: for (int j = hashCount; j < spillIndex; j += 2) { if (map[j] == hash) { currIndex = map[j+1]; if (mAttrNames.getString(currIndex) == name) { return null; } } } map[spillIndex] = hash; return map; } /** * Method called to ensure hash area will be properly set up in * cases where initially no room was needed, but default attribute(s) * is being added. */ private void initHashArea() { /* Let's use small hash area of size 4, and one spill; don't * want too big (need to clear up room), nor too small (only * collisions) */ mAttrHashSize = mAttrSpillEnd = 4; if (mAttrMap == null || mAttrMap.length < mAttrHashSize) { mAttrMap = new int[mAttrHashSize+1]; } mAttrMap[0] = mAttrMap[1] = mAttrMap[2] = mAttrMap[3] = 0; allocBuffers(); } }





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