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bibliothek.gui.dock.station.screen.DefaultScreenDockFullscreenStrategy Maven / Gradle / Ivy

/*
 * Bibliothek - DockingFrames
 * Library built on Java/Swing, allows the user to "drag and drop"
 * panels containing any Swing-Component the developer likes to add.
 * 
 * Copyright (C) 2010 Benjamin Sigg
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Benjamin Sigg
 * [email protected]
 * CH - Switzerland
 */
package bibliothek.gui.dock.station.screen;

import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Insets;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.Window;

import bibliothek.gui.dock.ScreenDockStation;
import bibliothek.gui.dock.station.screen.window.ScreenDockDialog;
import bibliothek.gui.dock.station.screen.window.ScreenDockFrame;
import bibliothek.util.Todo;
import bibliothek.util.Todo.Compatibility;
import bibliothek.util.Todo.Priority;
import bibliothek.util.Todo.Version;

/**
 * This default implementation of a {@link ScreenDockFullscreenStrategy} just works with
 * the boundaries of a {@link ScreenDockWindow}. It assumes that either {@link ScreenDockDialog}
 * or {@link ScreenDockFrame} is used. Subclasses may extend this list, the algorithms of this
 * strategy should work with most implementations that are based on a {@link Window}.
 * @author Benjamin Sigg
 */
@Todo( compatibility=Compatibility.COMPATIBLE, priority=Priority.BUG, target=Version.VERSION_1_1_1,
	description="handle taskbar, check multi-screen (does not work properly)" )
public class DefaultScreenDockFullscreenStrategy implements ScreenDockFullscreenStrategy {
	public void install( ScreenDockStation station ) {
		// ignore
	}
	
	public void uninstall( ScreenDockStation station ) {
		// ignore
	}

	public boolean isFullscreen( ScreenDockWindow window ) {
		if( window instanceof ScreenDockDialog ){
			return isFullscreen( window, ((ScreenDockDialog)window).getDialog() );
		}
		if( window instanceof ScreenDockFrame ){
			return isFullscreen( window, ((ScreenDockFrame)window).getFrame() );
		}
		
		return false;
	}


	/**
	 * Tells whether the frame or dialog window is in fullscreen mode.
	 * @param wrapper the wrapper around window
	 * @param window the window to check
	 * @return the current mode
	 */
	public boolean isFullscreen( ScreenDockWindow wrapper, Window window ){
		if( wrapper.getNormalBounds() == null ){
			return false;
		}
		
		GraphicsEnvironment environment = GraphicsEnvironment.getLocalGraphicsEnvironment();
		
		Rectangle current = window.getBounds();
		current = new Rectangle( current.x - 1, current.y - 1, current.width + 2, current.height + 2 );
		
		for( GraphicsDevice device : environment.getScreenDevices() ){
			Rectangle fullscreen = getAvailableBounds( device.getDefaultConfiguration() );
			if( current.contains( fullscreen ) ){
				return true;
			}
		}
		
		return false;
	}
	
	public void setFullscreen( ScreenDockWindow window, boolean fullscreen ) {
		if( window instanceof ScreenDockDialog ){
			setFullscreen( window, ((ScreenDockDialog)window).getDialog(), fullscreen );
		}
		if( window instanceof ScreenDockFrame ){
			setFullscreen( window, ((ScreenDockFrame)window).getFrame(), fullscreen );
		}
	}
	
	/**
	 * Sets the fullscreen mode of window.
	 * @param wrapper the wrapper around window
	 * @param window the window whose state is to be changed
	 * @param fullscreen the new state
	 */
	public void setFullscreen( ScreenDockWindow wrapper, Window window, boolean fullscreen ){
		if( isFullscreen( wrapper, window ) != fullscreen ){
			if( fullscreen ){
				Rectangle bounds = findBestFullscreenBounds( window );
				if( bounds != null ){
					wrapper.setNormalBounds( wrapper.getWindowBounds() );
					window.setBounds( bounds.x-1, bounds.y-1, bounds.width+2, bounds.height+2 );
				}
			}
			else{
				Rectangle bounds = wrapper.getNormalBounds();
				if( bounds != null ){
					window.setBounds( bounds );
					wrapper.setNormalBounds( null );
				}
			}
		}
	}
	
	/**
	 * Tries to find the boundaries that match the fullscreen-criterium and that match the current
	 * location of window.
	 * @param window some window which is not yet in fullscreen mode
	 * @return boundaries for fullscreen mode or null if not boundaries could be found
	 */
	protected Rectangle findBestFullscreenBounds( Window window ){
		Rectangle current = window.getBounds();
		GraphicsDevice[] devices = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
		
		// try easy hit
		for( GraphicsDevice device : devices ){
			Rectangle bounds = device.getDefaultConfiguration().getBounds();
			if( bounds.contains( current )){
				return getAvailableBounds( device.getDefaultConfiguration() );
			}
		}
		
		// check center of window
		Point center = new Point( current.x + current.width/2, current.y + current.height/2 );
		GraphicsDevice best = null;
		int bestDist = 0;
		
		for( GraphicsDevice device : devices ){
			Rectangle bounds = device.getDefaultConfiguration().getBounds();
			
			int dist = dist( bounds.x, bounds.width, center.x ) + dist( bounds.y, bounds.height, center.y );
			if( best == null || dist < bestDist ){
				best = device;
				bestDist = dist;
			}
		}
		
		if( best != null ){
			return getAvailableBounds( best.getDefaultConfiguration() );
		}
		return null;
	}
	
	/**
	 * Gets the boundaries of a {@link GraphicsDevice} that can actually be used.
	 * @param configuration some device
	 * @return the boundaries that can be used
	 */
	protected Rectangle getAvailableBounds( GraphicsConfiguration configuration ){
		Rectangle bounds = configuration.getBounds();
		Insets insets = Toolkit.getDefaultToolkit().getScreenInsets( configuration );
		bounds.x += insets.left;
		bounds.y += insets.top;
		bounds.width -= insets.left + insets.right;
		bounds.height -= insets.top + insets.bottom;
		return bounds;
	}
	
	private int dist( int x, int width, int pos ){
		if( pos < x ){
			return x - pos;
		}
		if( pos > x + width ){
			return pos - x - width;
		}
		return 0;
	}
}




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