emu.grasscutter.server.packet.send.PacketDungeonChallengeBeginNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonChallengeBeginNotifyOuterClass.DungeonChallengeBeginNotify;
public class PacketDungeonChallengeBeginNotify extends BasePacket {
public PacketDungeonChallengeBeginNotify(DungeonChallenge challenge) {
super(PacketOpcodes.DungeonChallengeBeginNotify);
DungeonChallengeBeginNotify proto = DungeonChallengeBeginNotify.newBuilder()
.setChallengeId(challenge.getChallengeId())
.setChallengeIndex(challenge.getChallengeIndex())
.setGroupId(challenge.getGroup().id)
.build();
this.setData(proto);
}
}