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emu.grasscutter.data.binout.HomeworldDefaultSaveData Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.data.binout;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.utils.Position;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.util.List;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class HomeworldDefaultSaveData {
@SerializedName(value = "KFHBFNPDJBE", alternate = "PKACPHDGGEI")
List homeBlockLists;
@SerializedName(value = "IJNPADKGNKE", alternate = "MINCKHBNING")
Position bornPos;
@SerializedName("IPIIGEMFLHK")
Position bornRot;
@SerializedName("HHOLBNPIHEM")
Position djinPos;
@SerializedName("KNHCJKHCOAN")
HomeFurniture mainhouse;
@SerializedName("NIHOJFEKFPG")
List doorLists;
@SerializedName("EPGELGEFJFK")
List stairLists;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public static class HomeBlock{
@SerializedName(value = "FGIJCELCGFI", alternate = "PGDPDIDJEEL")
int blockId;
@SerializedName("BEAPOFELABD")
List furnitures;
@SerializedName("MLIODLGDFHJ")
List persistentFurnitures;
}
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public static class HomeFurniture{
@SerializedName(value = "ENHNGKJBJAB", alternate = "KMAAJJHPNBA")
int id;
@SerializedName(value = "NGIEEIOLPPO", alternate = "JFKAHNCPDME")
Position pos;
//@SerializedName(value = "HEOCEHKEBFM", alternate = "LKCKOOGFDBM")
Position rot;
}
}
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