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emu.grasscutter.data.excels.AvatarData Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.data.excels;
import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.ResourceType.LoadPriority;
import emu.grasscutter.data.binout.AbilityEmbryoEntry;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.WeaponType;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@ResourceType(name = "AvatarExcelConfigData.json", loadPriority = LoadPriority.LOW)
public class AvatarData extends GameResource {
private String iconName;
@Getter private String bodyType;
@Getter private String qualityType;
@Getter private int chargeEfficiency;
@Getter private int initialWeapon;
@Getter private WeaponType weaponType;
@Getter private String imageName;
@Getter private int avatarPromoteId;
@Getter private String cutsceneShow;
@Getter private int skillDepotId;
@Getter private int staminaRecoverSpeed;
@Getter private List candSkillDepotIds;
@Getter private String avatarIdentityType;
@Getter private List avatarPromoteRewardLevelList;
@Getter private List avatarPromoteRewardIdList;
@Getter private long nameTextMapHash;
private float hpBase;
private float attackBase;
private float defenseBase;
private float critical;
private float criticalHurt;
private List propGrowCurves;
@Getter(onMethod_ = @Override)
private int id;
// Transient
@Getter private String name;
private Int2ObjectMap growthCurveMap;
private float[] hpGrowthCurve;
private float[] attackGrowthCurve;
private float[] defenseGrowthCurve;
@Getter private AvatarSkillDepotData skillDepot;
@Getter private IntList abilities;
@Getter private List fetters;
@Getter private int nameCardRewardId;
@Getter private int nameCardId;
public float getBaseHp(int level) {
try {
return this.hpBase * this.hpGrowthCurve[level - 1];
} catch (Exception e) {
return this.hpBase;
}
}
public float getBaseAttack(int level) {
try {
return this.attackBase * this.attackGrowthCurve[level - 1];
} catch (Exception e) {
return this.attackBase;
}
}
public float getBaseDefense(int level) {
try {
return this.defenseBase * this.defenseGrowthCurve[level - 1];
} catch (Exception e) {
return this.defenseBase;
}
}
public float getBaseCritical() {
return this.critical;
}
public float getBaseCriticalHurt() {
return this.criticalHurt;
}
public float getGrowthCurveById(int level, FightProperty prop) {
String growCurve = this.growthCurveMap.get(prop.getId());
if (growCurve == null) {
return 1f;
}
AvatarCurveData curveData = GameData.getAvatarCurveDataMap().get(level);
if (curveData == null) {
return 1f;
}
return curveData.getCurveInfos().getOrDefault(growCurve, 1f);
}
@Override
public void onLoad() {
this.skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.skillDepotId);
// Get fetters from GameData
this.fetters = GameData.getFetterDataEntries().get(this.id);
if (GameData.getFetterCharacterCardDataMap().get(this.id) != null) {
this.nameCardRewardId = GameData.getFetterCharacterCardDataMap().get(this.id).getRewardId();
}
if (GameData.getRewardDataMap().get(this.nameCardRewardId) != null) {
this.nameCardId = GameData.getRewardDataMap().get(this.nameCardRewardId).getRewardItemList().get(0).getItemId();
}
int size = GameData.getAvatarCurveDataMap().size();
this.hpGrowthCurve = new float[size];
this.attackGrowthCurve = new float[size];
this.defenseGrowthCurve = new float[size];
for (AvatarCurveData curveData : GameData.getAvatarCurveDataMap().values()) {
int level = curveData.getLevel() - 1;
for (PropGrowCurve growCurve : this.propGrowCurves) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
switch (prop) {
case FIGHT_PROP_BASE_HP:
this.hpGrowthCurve[level] = curveData.getCurveInfos().get(growCurve.getGrowCurve());
break;
case FIGHT_PROP_BASE_ATTACK:
this.attackGrowthCurve[level] = curveData.getCurveInfos().get(growCurve.getGrowCurve());
break;
case FIGHT_PROP_BASE_DEFENSE:
this.defenseGrowthCurve[level] = curveData.getCurveInfos().get(growCurve.getGrowCurve());
break;
default:
break;
}
}
}
/*
for (PropGrowCurve growCurve : this.PropGrowCurves) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
this.growthCurveMap.put(prop.getId(), growCurve.getGrowCurve());
}
*/
// Cache abilities
String[] split = this.iconName.split("_");
if (split.length > 0) {
this.name = split[split.length - 1];
AbilityEmbryoEntry info = GameData.getAbilityEmbryoInfo().get(this.name);
if (info != null) {
this.abilities = new IntArrayList(info.getAbilities().length);
for (String ability : info.getAbilities()) {
this.abilities.add(Utils.abilityHash(ability));
}
}
}
}
}
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