emu.grasscutter.plugin.api.PlayerHook Maven / Gradle / Ivy
package emu.grasscutter.plugin.api;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.utils.Position;
/**
* Hooks into the {@link Player} class, adding convenient ways to do certain things.
*/
public final class PlayerHook {
private final Player player;
/**
* Hooks into the player.
* @param player The player to hook into.
*/
public PlayerHook(Player player) {
this.player = player;
}
/**
* Kicks a player from the server.
* TODO: Refactor to kick using a packet.
*/
public void kick() {
this.player.getSession().close();
}
/**
* Sends a player to another scene.
* @param sceneId The scene to send the player to.
*/
public void changeScenes(int sceneId) {
this.player.getWorld().transferPlayerToScene(this.player, sceneId, this.player.getPosition());
}
/**
* Broadcasts an avatar property notify to all world players.
* @param property The property that was updated.
*/
public void updateFightProperty(FightProperty property) {
this.broadcastPacketToWorld(new PacketAvatarFightPropUpdateNotify(this.getCurrentAvatar(), property));
}
/**
* Broadcasts the packet sent to all world players.
* @param packet The packet to send.
*/
public void broadcastPacketToWorld(BasePacket packet) {
this.player.getWorld().broadcastPacket(packet);
}
/**
* Set the currently equipped avatar's health.
* @param health The health to set the avatar to.
*/
public void setHealth(float health) {
this.getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
this.updateFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
}
/**
* Revives the specified avatar.
* @param avatar The avatar to revive.
*/
public void reviveAvatar(Avatar avatar) {
this.broadcastPacketToWorld(new PacketAvatarLifeStateChangeNotify(avatar));
}
/**
* Teleports a player to a position.
* This will **not** transfer the player to another scene.
* @param position The position to teleport the player to.
*/
public void teleport(Position position) {
this.player.getPosition().set(position);
this.player.sendPacket(new PacketPlayerEnterSceneNotify(this.player,
EnterType.ENTER_TYPE_JUMP, EnterReason.TransPoint,
this.player.getSceneId(), position
));
}
/**
* Gets the currently selected avatar's max health.
* @return The max health as a float.
*/
public float getMaxHealth() {
return this.getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
}
/**
* Gets the currently selected avatar in entity form.
* @return The avatar as an {@link EntityAvatar}.
*/
public EntityAvatar getCurrentAvatarEntity() {
return this.player.getTeamManager().getCurrentAvatarEntity();
}
/**
* Gets the currently selected avatar.
* @return The avatar as an {@link Avatar}.
*/
public Avatar getCurrentAvatar() {
return this.getCurrentAvatarEntity().getAvatar();
}
}