emu.grasscutter.server.packet.recv.HandlerSceneEntityDrownReq Maven / Gradle / Ivy
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp;
@Opcodes(PacketOpcodes.SceneEntityDrownReq)
public class HandlerSceneEntityDrownReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload);
GameEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId());
if (entity == null || !(entity instanceof EntityMonster || entity instanceof EntityAvatar)) {
return;
}
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
//TODO: make a list somewhere of all entities to remove per tick rather than one by one
session.getPlayer().getScene().killEntity(entity, 0);
session.getPlayer().getScene().broadcastPacket(new PacketSceneEntityDrownRsp(req.getEntityId()));
}
}