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emu.grasscutter.server.packet.send.PacketForgeQueueManipulateRsp Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
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package emu.grasscutter.server.packet.send;
import java.util.List;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ForgeQueueManipulateRspOuterClass.ForgeQueueManipulateRsp;
import emu.grasscutter.net.proto.ForgeQueueManipulateTypeOuterClass.ForgeQueueManipulateType;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
public class PacketForgeQueueManipulateRsp extends BasePacket {
public PacketForgeQueueManipulateRsp(Retcode retcode, ForgeQueueManipulateType type, List output, List refund, List extra) {
super(PacketOpcodes.ForgeQueueManipulateRsp);
ForgeQueueManipulateRsp.Builder builder = ForgeQueueManipulateRsp.newBuilder()
.setRetcode(retcode.getNumber())
.setManipulateType(type);
for (GameItem item : output) {
ItemParam toAdd = ItemParam.newBuilder()
.setItemId(item.getItemId())
.setCount(item.getCount())
.build();
builder.addExtraOutputItemList(toAdd);
}
for (GameItem item : refund) {
ItemParam toAdd = ItemParam.newBuilder()
.setItemId(item.getItemId())
.setCount(item.getCount())
.build();
builder.addReturnItemList(toAdd);
}
// ToDo: Add extra items when once we have handling for it.
this.setData(builder.build());
}
}
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