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A server software reimplementation for an anime game.
The newest version!
{
"messages": {
"game": {
"address_bind": "Game Server started at \u001B[1m\u001B[33m%s:%s\u001B[0m",
"port_bind": "Game Server started on port %s",
"connect": "Client connected from %s",
"disconnect": "Client disconnected from %s",
"game_update_error": "An error occurred during game update.",
"command_error": "Command error:"
},
"dispatch": {
"address_bind": "[Dispatch] Dispatch server started at \u001B[1m\u001B[33m%s:%s\u001B[0m",
"port_bind": "[Dispatch] Dispatch server started on port %s",
"request": "[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Error while loading keystore!",
"password_error": "[Dispatch] Unable to load keystore. Trying default keystore password...",
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler."
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s.",
"account": {
"login_attempt": "[Dispatch] Client %s is trying to log in.",
"login_success": "[Dispatch] Client %s logged in as %s.",
"login_max_player_limit": "[Dispatch] Client %s failed to log in: The number of online players has reached the limit",
"login_token_attempt": "[Dispatch] Client %s is trying to log in via token.",
"login_token_error": "[Dispatch] Client %s failed to log in via token.",
"login_token_success": "[Dispatch] Client %s logged in via token as %s.",
"login_password_error": "[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token.",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token.",
"account_login_create_success": "[Dispatch] Client %s failed to log in: Account %s created.",
"account_login_create_error": "[Dispatch] Client %s failed to log in: Account create failed.",
"account_login_exist_error": "[Dispatch] Client %s failed to log in: Account not found.",
"account_cache_error": "Game account cache information error.",
"session_key_error": "Wrong session key.",
"username_error": "Username not found.",
"username_create_error": "Username not found, create failed.",
"password_error": "Invalid Password",
"password_length_error": "Password length must be greater then or equal to 8",
"password_storage_error": "You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "The number of online players has reached the limit"
},
"router_error": "[Dispatch] Unable to attach router."
},
"status": {
"free_software": "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter",
"starting": "Starting Grasscutter...",
"shutdown": "Shutting down...",
"done": "Done! For help, type \"help\"",
"error": "An error occurred.",
"welcome": "Welcome to Grasscutter!",
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.",
"version": "Grasscutter version: %s-%s",
"game_version": "Game version: %s",
"resources": {
"loading": "Loading resources...",
"finish": "Finished loading resources."
}
}
},
"commands": {
"generic": {
"not_specified": "No command specified.",
"unknown_command": "Unknown command: %s",
"permission_error": "You do not have permission to run this command.",
"console_execute_error": "This command can only be run from the console.",
"player_execute_error": "Run this command in-game.",
"command_exist_error": "No command found.",
"no_usage_specified": "No usage specified",
"no_description_specified": "No description specified",
"set_to": "%s set to %s.",
"set_for_to": "%s for %s set to %s.",
"invalid": {
"amount": "Invalid amount.",
"artifactId": "Invalid artifact ID.",
"avatarId": "Invalid avatar ID.",
"avatarLevel": "Invalid avatarLevel.",
"entityId": "Invalid entity ID.",
"itemId": "Invalid item ID.",
"itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.",
"statValue": "Invalid stat value.",
"value_between": "Invalid value: %s must be between %s and %s.",
"playerId": "Invalid player ID.",
"uid": "Invalid UID.",
"id": "Invalid ID."
}
},
"execution": {
"usage_prefix": "Usage: ",
"player_exist_error": "Player not found.",
"player_offline_error": "Player is not online.",
"item_player_exist_error": "Invalid item or UID.",
"player_exist_offline_error": "Player not found or is not online.",
"argument_error": "Invalid arguments.",
"clear_target": "Target cleared.",
"set_target": "Subsequent commands will target @%s by default.",
"set_target_online": "@%s is online. Some commands may require an offline target.",
"set_target_offline": "@%s is offline. Some commands may require an online target.",
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID.",
"need_target_online": "This command requires an online target UID, but current target is offline. Add a different <@UID> argument or set a persistent target with /target @UID.",
"need_target_offline": "This command requires an offline target UID, but current target is online. Add a different <@UID> argument or set a persistent target with /target @UID."
},
"status": {
"enabled": "Enabled",
"disabled": "Disabled",
"help": "Help",
"success": "Success"
},
"account": {
"invalid": "Invalid UID.",
"exists": "An account with this username and/or UID already exists.",
"create": "Account created with UID %s.",
"delete": "Account deleted.",
"no_account": "Account not found.",
"description": "Modify user accounts"
},
"achievement": {
"success": {
"grant": "Granted the achievement to %s.",
"revoke": "Revoked the achievement from %s.",
"progress": "Set progress of %s's achievement(id: %s) to %s.",
"grantall": "Granted %s achievement(s) to %s.",
"revokeall": "Revoked %s achievement(s) from %s."
},
"fail": {
"achievement_not_found": "Achievement not found.",
"already_achieved": "%s has already achieved the achievement.",
"not_yet_achieved": "%s hasn't achieved the achievement yet."
},
"description": "Grant, Revoke or Progress achievements."
},
"announce": {
"send_success": "Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "Refresh announcement config file successfully. [Total %s]",
"revoke_done": "Try to revoke announcement %s.",
"not_found": "Could not found announcement %s.",
"description": "Send announcement to all online players, or manage server's announcement"
},
"clear": {
"weapons": "Cleared weapons for %s.",
"artifacts": "Cleared artifacts for %s.",
"materials": "Cleared materials for %s.",
"furniture": "Cleared furniture for %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"everything": "Cleared everything for %s.",
"description": "Deletes unequipped unlocked items from your inventory. Defaults to 4* level 1 refinement 1 or lower, but can be set higher."
},
"coop": {
"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others. If no one is targeted, it sends you into co-op mode anyway."
},
"enter_dungeon": {
"changed": "Changed to dungeon %s.",
"not_found_error": "Dungeon does not exist.",
"in_dungeon_error": "You are already in that dungeon.",
"description": "Enter a dungeon"
},
"give": {
"usage_relic": "Usage: give [mainPropID] [[,]]... [lv]",
"illegal_relic": "This artifactID belongs to a blacklisted range, it may not be the one you wanted.",
"given": "Given %s of %s to %s.",
"given_with_level_and_refinement": "Given %s with level %s, refinement %s %s times to %s.",
"given_level": "Given %s with level %s %s times to %s.",
"given_avatar": "Given %s with level %s to %s.",
"giveall_success": "Successfully gave all items.",
"description": "Gives an item to you or the specified player. Can also give all weapons, avatars and/or materials, and can construct custom artifacts."
},
"heal": {
"success": "All characters have been healed.",
"description": "Heal all characters in your current team."
},
"help": {
"aliases": "Aliases: ",
"available_commands": "Available commands: ",
"tip_need_permission": "Permission: ",
"tip_need_no_permission": " None",
"tip_permission_targeted": " (Permission %s is also required to use on other players)",
"warn_player_has_no_permission": "Notice: You do not have permission to run this command.",
"description": "Sends the help message or shows information about a specified command"
},
"kick": {
"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
"server_kick_player": "Kicking player [%s:%s]...",
"description": "Kicks the specified player from the server (WIP)"
},
"killall": {
"scene_not_found_in_player_world": "Scene not found in player world.",
"kill_monsters_in_scene": "Killing %s monsters in scene %s.",
"description": "Kill all entities"
},
"killCharacter": {
"success": "Killed %s's current character.",
"description": "Kills the players current character"
},
"language": {
"current_language": "Current language is %s.",
"language_changed": "Language changed to %s.",
"language_not_found": "Currently, the server does not have that language.",
"description": "Display or change current language"
},
"list": {
"success": "There are %s player(s) online:",
"description": "List online players"
},
"permission": {
"add": "Permission added.",
"has_error": "They already have this permission!",
"remove": "Permission removed.",
"not_have_error": "They don't have this permission!",
"account_error": "The account cannot be found.",
"description": "Grants or removes a permission for a user"
},
"position": {
"success": "Coordinates: %s, %s, %s\nRotation:%s, %s, %s\nScene ID: %s",
"description": "Gets position and rotation information"
},
"quest": {
"added": "Quest %s added.",
"finished": "Finished quest %s.",
"not_found": "Quest not found.",
"invalid_id": "Invalid quest ID.",
"description": "Add or finish quests"
},
"reload": {
"reload_start": "Reloading config.",
"reload_done": "Reload complete.",
"description": "Reload server config"
},
"resetConst": {
"reset_all": "Reset all avatars' constellations.",
"success": "Constellations for %s have been reset. Please relog to see changes.",
"description": "Resets the constellation level on your current active character, you will need to relog after using the command to see any changes"
},
"resetShopLimit": {
"success": "Reset complete.",
"description": "Reset target player's shop refresh time"
},
"sendMail": {
"give_usage": "Usage: give [amount] [level] [refinement]",
"user_not_exist": "The user with an ID of '%s' does not exist.",
"start_composition": "Starting composition of message.\nPlease use '/sendmail ' to continue.\nYou can use '/sendmail stop' at any time.",
"templates": "Mail templates coming soon implemented...",
"invalid_arguments": "Invalid arguments.",
"send_cancel": "Message sending cancelled.",
"send_done": "Message sent to user %s!",
"send_all_done": "Message sent to all users!",
"not_composition_end": "Message composition not at final stage.\nPlease use '/sendmail %s' or '/sendmail stop' to cancel",
"please_use": "Please use '/sendmail %s'",
"set_title": "Message title set as '%s'.\nUse '/sendmail ' to continue.",
"set_contents": "Message contents set as '%s'.\nUse '/sendmail ' to continue.",
"set_message_sender": "Message sender set as '%s'.\nUse '/sendmail [amount] [level]' to continue.",
"send": "Attached %s of %s (level %s) to the message.\nContinue adding more items or use '/sendmail finish' to send the message.",
"invalid_arguments_please_use": "Invalid arguments.\n Please use '/sendmail %s'",
"title": "",
"message": "",
"sender": "",
"arguments": " [amount] [level]",
"error": "ERROR: Invalid construction stage %s. Check console for stacktrace.",
"description": "Sends mail to the specified user. The usage of this command changes based on its composition state"
},
"sendMessage": {
"success": "Message sent.",
"description": "Sends a message to a player as the server. If used with no target, sends to all players on the server."
},
"setConst": {
"range_error": "Constellation level must be between 0 and 6.",
"level_error": "Invalid constellation level.",
"fail": "Failed to set constellation.",
"failed_success": "Constellations for %s have been set to %s. Please reload scene to see changes.",
"success": "Constellations for %s have been set to %s.",
"successall": "Constellations for all characters have been set to %s.",
"description": "Sets constellation level for your current active character"
},
"setFetterLevel": {
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s.",
"level_error": "Invalid fetter level.",
"description": "Sets your fetter level for your current active character"
},
"setProp": {
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress.\n\tValues for (case-insensitive): GodMode | UnlimitedStamina | UnlimitedEnergy | TowerLevel | WorldLevel | BPLevel | SetOpenState | UnsetOpenState | UnlockMap\n\t(cont.) see PlayerProperty enum for other possible values, of the form PROP_MAX_SPRING_VOLUME -> max_spring_volume"
},
"setStats": {
"description": "Sets fight property for your current active character\n\tValues for : hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
"locked_to": "%s locked to %s.",
"locked_for_to": "%s for %s locked to %s.",
"unlocked": "%s unlocked.",
"unlocked_for": "%s for %s unlocked."
},
"spawn": {
"success": "Spawned %s of %s.",
"limit_reached": "Scene spawn limit reached. Spawning %s entities instead.",
"description": "Spawns an entity near you"
},
"stop": {
"success": "Server shutting down...",
"description": "Stops the server"
},
"talent": {
"out_of_range": "Invalid talent level. Level should be in range of 1-15.",
"set_id": "Set talent %s - \"%s\" to %s.",
"id_desc": "Talent %s - \"%s\" - \"%s\"",
"invalid_skill_id": "Invalid skill ID.",
"invalid_level": "Invalid talent level.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s.",
"description": "Set talent level for your current active character"
},
"team": {
"invalid_usage": "Invalid usage.",
"invalid_index": "Index is invalid.",
"add_too_much": "The server only allows you to have at most %s avatar(s) in your team.",
"failed_to_add_avatar": "Failed to add avatar ID %s.",
"failed_to_parse_index": "Failed to parse index: %s",
"remove_too_much": "You can't remove all your avatars.",
"ignore_index": "Ignored index(es): %s",
"index_out_of_range": "The index you specified is out of range.",
"failed_parse_avatar_id": "Failed to parse avatar ID: %s",
"avatar_already_in_team": "Avatar is already in team.",
"avatar_not_found": "Avatar %s not found.",
"description": "Modify your team manually."
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "You can only use this command in MP mode.",
"description": "Teleports all players in your world to your position"
},
"teleport": {
"invalid_position": "Invalid position.",
"exists_error": "The specified scene does not exist.",
"success": "Teleported %s to %s, %s, %s in scene %s.",
"description": "Change the player's position"
},
"weather": {
"success": "Set weather ID to %s with climate type %s.",
"status": "Current weather ID is %s with climate type %s.",
"description": "Changes weather ID and climate type. Weather IDs can be found in ./Resources/ExcelBinOutput/WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist"
},
"ban": {
"success": "Successful.",
"failure": "Failed, player not found.",
"invalid_time": "Unable to parse timestamp.",
"description": "Ban a player"
},
"unlockall": {
"success": "Unlocked all open states for %s.",
"description": "Unlocks all open states for a player."
},
"unban": {
"success": "Successful.",
"failure": "Failed, player not found.",
"description": "Unban a player"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items"
},
"records": {
"title": "Gacha Records",
"date": "Date",
"item": "Item"
}
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title_commands": "Commands",
"title_avatars": "Avatars",
"title_items": "Items",
"title_scenes": "Scenes",
"title_monsters": "Monsters",
"header_id": "Id",
"header_command": "Command",
"header_description": "Description",
"header_avatar": "Avatar",
"header_item": "Item",
"header_scene": "Scene",
"header_monster": "Monster"
},
"index": {
"title": "Documentation",
"handbook": "GM Handbook",
"gacha_mapping": "Gacha mapping JSON"
}
},
"plugin": {
"directory_failed": "Failed to create plugins directory: ",
"unable_to_load": "Unable to load plugin.",
"invalid_config": "Plugin %s has an invalid config file.",
"invalid_main_class": "Plugin %s has an invalid main class.",
"missing_config": "Plugin %s lacks a valid config file.",
"failed_to_load_plugin": "Failed to load plugin: %s",
"failed_to_load": "Failed to load a plugin.",
"failed_to_load_dependencies": "Failed to load plugins with dependencies.",
"loading_plugin": "Loading plugin: %s",
"failed_add_id": "Failed to add plugin identifier: %s",
"enabling_plugin": "Enabling plugin: %s",
"enabling_failed": "Failed to enable plugin: %s",
"disabling_plugin": "Disabling plugin: %s",
"disabling_failed": "Failed to disable plugin: %s"
}
}
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