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languages.zh-CN.json Maven / Gradle / Ivy

{
  "messages": {
    "game": {
      "address_bind": "游戏服务器启动于 \u001b[1m\u001b[33m%s:%s\u001b[0m",
      "port_bind": "游戏服务器已在端口 %s 上启动。",
      "connect": "客户端 %s 已连接。",
      "disconnect": "客户端 %s 已断开连接。",
      "game_update_error": "游戏更新时发生错误。",
      "command_error": "命令发生错误:"
    },
    "dispatch": {
      "address_bind": "[Dispatch] Dispatch 服务器启动于 \u001b[1m\u001b[33m%s:%s\u001b[0m",
      "port_bind": "[Dispatch] Dispatch 服务器已在端口 %s 上启动",
      "request": "[Dispatch] 客户端 %s 请求:%s %s",
      "keystore": {
        "general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
        "password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
        "no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
        "default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 中默认密码设置为 123456"
      },
      "authentication": {
        "default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
      },
      "no_commands_error": "仅 Dispatch 模式不支持使用命令",
      "unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
      "account": {
        "login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
        "login_success": "[Dispatch] 客户端 %s 已登录,UID 为 %s",
        "login_max_player_limit": "[Dispatch] 客户端 %s 登录失败:在线人数已满",
        "login_token_attempt": "[Dispatch] 客户端 %s 正在尝试通过 token 登录",
        "login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败",
        "login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
        "login_password_error": "[Dispatch] 客户端 %s 无法通过密码登录",
        "login_password_storage_error": "[Dispatch] 客户端 %s 无法登录! 因为数据库中没有密码",
        "combo_token_success": "[Dispatch] 客户端 %s 成功交换 token",
        "combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
        "account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
        "account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
        "account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
        "account_cache_error": "游戏账号缓存信息错误",
        "session_key_error": "会话密钥错误",
        "username_error": "未找到用户名",
        "username_create_error": "用户名不存在,登录失败",
        "password_error": "登录失败,请确认账号/密码是否正确",
        "password_length_error": "密码必须大于或等于 8 位",
        "password_storage_error": "你没有密码,请联系管理员",
        "server_max_player_limit": "服务器在线人数已满"
      },
      "router_error": "[Dispatch] 无法连接路由"
    },
    "status": {
      "free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。\n\t如果你是付费购买的,那你已经被骗了。\n\t项目地址:https://github.com/Grasscutters/Grasscutter",
      "starting": "正在启动 Grasscutter...",
      "shutdown": "正在关闭...",
      "done": "加载完成!输入 \"help\" 查看命令列表",
      "error": "发生了一个错误。",
      "welcome": "欢迎使用 Grasscutter!",
      "run_mode_error": "无效的服务器运行模式:%s。",
      "run_mode_help": "服务器运行模式必须为 'HYBRID'(混合)、'DISPATCH_ONLY'(仅 Dispatch) 或 'GAME_ONLY'(仅游戏)。Grasscutter 启动失败...",
      "create_resources": "正在创建 resources 目录...",
      "resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
      "version": "Grasscutter 版本:%s-%s",
      "game_version": "游戏版本:%s",
      "resources": {
        "loading": "正在加载 resources...",
        "finish": "完成加载 resources。"
      }
    }
  },
  "commands": {
    "generic": {
      "not_specified": "未指定命令。",
      "unknown_command": "未知命令:%s",
      "permission_error": "你没有权限执行此命令。",
      "console_execute_error": "此命令只能在控制台执行。",
      "player_execute_error": "此命令只能在游戏内执行。",
      "command_exist_error": "未找到命令。",
      "no_usage_specified": "未指定用法",
      "no_description_specified": "未指定说明",
      "set_to": "%s 已设为 %s。",
      "set_for_to": "%s [来自 %s] 已设为 %s。",
      "invalid": {
        "amount": "无效的数量。",
        "artifactId": "无效的圣遗物ID。",
        "avatarId": "无效的角色ID。",
        "avatarLevel": "无效的角色等级。",
        "entityId": "无效的实体ID。",
        "itemId": "无效的物品ID。",
        "itemLevel": "无效的物品等级。",
        "itemRefinement": "无效的物品精炼等级。",
        "statValue": "无效的属性值。",
        "value_between": "无效的数值:%s 必须在 %s 和 %s 之间。",
        "playerId": "无效的玩家ID。",
        "uid": "无效的UID。",
        "id": "无效的ID。"
      }
    },
    "execution": {
      "usage_prefix": "用法:",
      "player_exist_error": "玩家不存在。",
      "player_offline_error": "玩家已离线。",
      "item_player_exist_error": "无效的物品/玩家UID。",
      "player_exist_offline_error": "玩家不存在或已离线。",
      "argument_error": "无效的参数。",
      "clear_target": "目标已清除。",
      "set_target": "随后的的命令都会以 @%s 为预设。",
      "set_target_online": "@%s 在线。某些命令可能需要离线目标。",
      "set_target_offline": "@%s 离线。某些命令可能需要在线目标。",
      "need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。",
      "need_target_online": "此命令需要在线目标 UID,但当前目标离线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标。",
      "need_target_offline": "此命令需要离线目标 UID,但当前目标在线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标。"
    },
    "status": {
      "enabled": "已启用",
      "disabled": "未启用",
      "help": "帮助",
      "success": "成功"
    },
    "account": {
      "invalid": "无效的UID。",
      "exists": "具有此用户名和/或 UID 的账号已存在。",
      "create": "已创建 UID 为 %s 的账号。",
      "delete": "账号已删除。",
      "no_account": "账号不存在。",
      "description": "创建或删除账号"
    },
    "achievement": {
      "success": {
        "grant": "🇺🇸Granted the achievement to %s.",
        "revoke": "🇺🇸Revoked the achievement from %s.",
        "progress": "🇺🇸Set progress of %s's achievement(id: %s) to %s.",
        "grantall": "🇺🇸Granted %s achievement(s) to %s.",
        "revokeall": "🇺🇸Revoked %s achievement(s) from %s."
      },
      "fail": {
        "achievement_not_found": "🇺🇸Achievement not found.",
        "already_achieved": "🇺🇸%s has already achieved the achievement.",
        "not_yet_achieved": "🇺🇸%s hasn't achieved the achievement yet."
      },
      "description": "🇺🇸Grant, Revoke or Progress achievements."
    },
    "announce": {
      "send_success": "成功发送了一则公告,你可以通过 /a revoke %s 撤销。",
      "refresh_success": "成功刷新了公告配置。[共 %s 个]",
      "revoke_done": "尝试撤回公告 %s。",
      "not_found": "找不到公告 %s。",
      "description": "向所有在线玩家发送公告,或者管理服务器的公告"
    },
    "clear": {
      "weapons": "已清除 %s 的武器。",
      "artifacts": "已清除 %s 的圣遗物。",
      "materials": "已清除 %s 的材料。",
      "furniture": "已清除 %s 的尘歌壶家具。",
      "displays": "已清空 %s 的屏幕。",
      "virtuals": "已清除 %s 的所有货币和经验值。",
      "everything": "已清除 %s 的所有物品。",
      "description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
    },
    "coop": {
      "success": "已强制传送 %s 到 %s 的世界。",
      "description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏状态"
    },
    "enter_dungeon": {
      "changed": "已进入秘境 %s。",
      "not_found_error": "秘境不存在。",
      "in_dungeon_error": "你已经在这个秘境中了。",
      "description": "进入指定秘境"
    },
    "give": {
      "usage_relic": "用法:give <圣遗物ID> [主词条ID] [<副词条ID>[,<强化次数>]]... [lv<等级 0-20>]",
      "illegal_relic": "此圣遗物ID属于黑名单范围,也许不是你想要的。",
      "given": "已将 %s 个 %s 给予 %s。",
      "given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
      "given_level": "已将 %s [等级 %s] %s 个给予 %s。",
      "given_avatar": "已将角色 %s [等级 %s] 给与 %s。",
      "giveall_success": "成功给予全部物品。",
      "description": "向你或指定的玩家给予物品。比如可以给予全部武器,角色和/或材料,也可以给予自定义圣遗物"
    },
    "heal": {
      "success": "已治疗所有角色。",
      "description": "治疗当前队伍的角色"
    },
    "help": {
      "aliases": "别名:",
      "available_commands": "可用命令:",
      "tip_need_permission": "所需权限:",
      "tip_need_no_permission": "无",
      "tip_permission_targeted": " (对其他玩家使用这个命令还需要权限 %s)",
      "warn_player_has_no_permission": "注意:你没有执行这个命令的权限。",
      "description": "发送帮助信息或显示指定命令的信息"
    },
    "kick": {
      "player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。",
      "server_kick_player": "正在踢出玩家 [%s:%s]...",
      "description": "从服务器内踢出指定玩家"
    },
    "killall": {
      "scene_not_found_in_player_world": "未在玩家世界中找到此场景。",
      "kill_monsters_in_scene": "已杀死 %s 个怪物。 [场景ID: %s ]",
      "description": "杀死所有怪物"
    },
    "killCharacter": {
      "success": "已杀死 %s 当前角色。",
      "description": "杀死玩家当前角色"
    },
    "language": {
      "current_language": "当前语言:%s",
      "language_changed": "语言切换至:%s",
      "language_not_found": "目前服务端没有这种语言:%s",
      "description": "显示或切换当前语言"
    },
    "list": {
      "success": "目前在线人数:%s",
      "description": "查看所有玩家"
    },
    "permission": {
      "add": "权限已添加。",
      "has_error": "此玩家已拥有此权限!",
      "remove": "权限已移除。",
      "not_have_error": "此玩家未拥有权限!",
      "account_error": "账号不存在。",
      "description": "添加或移除指定玩家的权限"
    },
    "position": {
      "success": "坐标:%s, %s, %s\n旋转:%s, %s, %s\n场景ID:%s",
      "description": "获取所在位置和旋转信息"
    },
    "quest": {
      "added": "已添加任务 %s。",
      "finished": "已完成任务 %s。",
      "not_found": "任务不存在。",
      "invalid_id": "无效的任务ID。",
      "description": "添加或完成任务"
    },
    "reload": {
      "reload_start": "正在重载配置文件和数据...",
      "reload_done": "重载完成。",
      "description": "重载配置文件和数据"
    },
    "resetConst": {
      "reset_all": "重置所有角色的命之座。",
      "success": "已重置 %s 的命之座,重新登录后生效。",
      "description": "重置当前角色的命之座,执行命令后需重新登录以生效"
    },
    "resetShopLimit": {
      "success": "重置完成。",
      "description": "重置指定玩家的商店刷新时间"
    },
    "sendMail": {
      "give_usage": "使用:/give  <物品ID|物品名称> [数量] [等级] [精炼等级]",
      "user_not_exist": "玩家 '%s' 不存在。",
      "start_composition": "开始撰写邮件。\n请使用 '/sendmail <标题>' 继续。\n你可以随时使用 '/sendmail stop' 停止。",
      "templates": "邮件模板尚未实装...",
      "invalid_arguments": "无效的参数。",
      "send_cancel": "取消发送邮件",
      "send_done": "已将邮件发送给 %s!",
      "send_all_done": "邮件已发送给所有人!",
      "not_composition_end": "邮件撰写未到最后阶段。\n请使用 '/sendmail %s' 继续,或使用 '/sendmail stop' 停止。",
      "please_use": "请使用 '/sendmail %s'",
      "set_title": "成功将邮件标题设为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
      "set_contents": "成功将邮件内容设为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
      "set_message_sender": "发件人已设为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
      "send": "已添加 %s 个 %s [等级 %s] 附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
      "invalid_arguments_please_use": "无效的参数。\n请使用 '/sendmail %s'",
      "title": "<标题>",
      "message": "<正文>",
      "sender": "<发件人>",
      "arguments": "<物品ID|物品名称|finish> [数量] [等级]",
      "error": "错误:无效的撰写阶段 %s。需要 StackTrace 请查看控制台。",
      "description": "向指定用户发送邮件。此命令的用法会根据撰写阶段而改变"
    },
    "sendMessage": {
      "success": "消息已发送。",
      "description": "向玩家以服务器的身份发送消息。如果没有指定目标,则向服务器的全部玩家发送"
    },
    "setConst": {
      "range_error": "命之座等级必须在 0-6 之间。",
      "level_error": "无效的命之座等级。",
      "fail": "命之座等级设置失败。",
      "failed_success": "命之座 %s 已设置为 %s。",
      "success": "命之座 %s 已设置为 %s。",
      "successall": "所有角色的命之座已设置为 %s。",
      "description": "为当前活跃角色设置命座等级"
    },
    "setFetterLevel": {
      "range_error": "好感度等级必须在 0-10 之间。",
      "success": "好感度已设为 %s 级。",
      "level_error": "无效的好感度等级。",
      "description": "设置当前角色的好感度等级"
    },
    "setProp": {
      "description": "设置账号的状态。比如可以通过此命令启用 godmode,也可以解锁深渊或更改纪行等级\n\t可更改的状态列表:godmode(上帝模式)|nostamina(无限体力)|unlimitedenergy(无限能量)|abyss(深渊)|worldlevel(世界等级)|bplevel(纪行等级)\n\t查看 PlayerProperty enum 以获得其他数值,格式为 PROP_MAX_SPRING_VOLUME -> max_spring_volume"
    },
    "setStats": {
      "description": "设置当前角色的属性\n\t可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n\t元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n\t元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)",
      "locked_to": "%s 已锁定为:%s。",
      "locked_for_to": "%s [来自 %s] 已锁定为:%s。",
      "unlocked": "%s 已解锁。",
      "unlocked_for": "%s [来自 %s] 已解锁。"
    },
    "spawn": {
      "success": "已生成 %s 个 %s。",
      "limit_reached": "场景中的生成数量已达上限。已替代为生成 %s 个实体。",
      "description": "在你附近生成实体"
    },
    "stop": {
      "success": "正在关闭服务器...",
      "description": "停止服务器"
    },
    "talent": {
      "out_of_range": "无效的天赋等级。天赋等级必须在 1-15 之间。",
      "set_id": "修改技能 %s - \"%s\" 至 %s。",
      "id_desc": "技能 %s - \"%s\" - \"%s\"",
      "invalid_skill_id": "无效的技能ID。",
      "invalid_level": "无效的天赋等级。",
      "normal_attack_id": "普通攻击的 ID 为 %s。",
      "e_skill_id": "元素战技的 ID 为 %s。",
      "q_skill_id": "元素爆发的 ID 为 %s。",
      "description": "设置当前角色的天赋等级"
    },
    "team": {
      "invalid_usage": "无效的用法。",
      "invalid_index": "无效的索引。",
      "add_too_much": "服务端仅允许你队伍里至多有 %s 名角色。",
      "failed_to_add_avatar": "无法根据ID %s 添加角色。",
      "failed_to_parse_index": "无法解析索引:%s",
      "remove_too_much": "你不能删除那么多角色,你的队伍列表将为空。",
      "ignore_index": "忽略的索引列表:%s",
      "index_out_of_range": "你指定的索引超出了范围。",
      "failed_parse_avatar_id": "无法解析的角色ID:%s",
      "avatar_already_in_team": "角色已经在你的队伍中了。",
      "avatar_not_found": "无法找到该角色:%s",
      "description": "手动修改你的队伍"
    },
    "teleportAll": {
      "success": "已将所有玩家传送到你的位置。",
      "error": "你只能在多人游戏状态下执行此命令。",
      "description": "将你世界中的所有玩家传送到你所在的位置"
    },
    "teleport": {
      "invalid_position": "无效的位置。",
      "exists_error": "此场景不存在。",
      "success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
      "description": "改变指定玩家的位置"
    },
    "weather": {
      "success": "已设置天气ID 为 %s,气候类型为 %s。",
      "status": "当前天气ID 为 %s,气候类型为 %s。",
      "description": "更改天气ID和气候类型。\n\t天气ID可以在 ./Resources/ExcelBinOutput/WeatherExcelConfigData.json 中找到。\n\t气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)"
    },
    "ban": {
      "success": "成功封禁玩家。",
      "failure": "封禁玩家失败,因为玩家不存在。",
      "invalid_time": "无法解析时间戳。",
      "description": "封禁玩家"
    },
    "unlockall": {
      "success": "已为:%s 解锁全部开放状态。",
      "description": "为玩家解锁全部开放状态"
    },
    "unban": {
      "success": "成功取消玩家的封禁。",
      "failure": "取消玩家的封禁失败,因为玩家不存在。",
      "description": "取消玩家的封禁"
    }
  },
  "gacha": {
    "details": {
      "title": "祈愿详情",
      "available_five_stars": "可获得的5星物品",
      "available_four_stars": "可获得的4星物品",
      "available_three_stars": "可获得的3星物品"
    },
    "records": {
      "title": "祈愿记录",
      "date": "日期",
      "item": "物品"
    }
  },
  "documentation": {
    "handbook": {
      "title": "GM手册",
      "title_commands": "命令",
      "title_avatars": "角色",
      "title_items": "物品",
      "title_scenes": "场景",
      "title_monsters": "怪物",
      "header_id": "ID",
      "header_command": "命令",
      "header_description": "说明",
      "header_avatar": "角色",
      "header_item": "物品",
      "header_scene": "场景",
      "header_monster": "怪物"
    },
    "index": {
      "title": "文档",
      "handbook": "GM手册",
      "gacha_mapping": "祈愿物品映射JSON"
    }
  },
  "plugin": {
    "directory_failed": "无法创建插件目录:",
    "unable_to_load": "无法加载插件。",
    "invalid_config": "插件:%s 的配置文件无效。",
    "invalid_main_class": "插件:%s 的主类无效。",
    "missing_config": "插件:%s 缺少有效的配置文件。",
    "failed_to_load_plugin": "无法加载插件:%s",
    "failed_to_load": "无法加载插件。",
    "failed_to_load_dependencies": "无法加载插件依赖。",
    "loading_plugin": "正在加载插件:%s",
    "failed_add_id": "无法添加插件标识符:%s",
    "enabling_plugin": "启用插件:%s",
    "enabling_failed": "无法启用插件:%s",
    "disabling_plugin": "正在禁用插件:%s",
    "disabling_failed": "无法禁用插件:%s"
  }
}




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