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/* -*- Mode: java; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.javascript;
import java.util.Iterator;
import org.mozilla.javascript.ScriptableObject.Slot;
import org.mozilla.javascript.ScriptableObject.SlotAccess;
/**
* This class holds the various SlotMaps of various types, and knows how to atomically
* switch between them when we need to so that we use the right data structure at the right time.
*/
class SlotMapContainer
implements SlotMap {
/**
* Once the object has this many properties in it, we will replace the EmbeddedSlotMap
* with HashSlotMap. We can adjust this parameter to balance
* performance for typical objects versus performance for huge objects with many collisions.
*/
private static final int LARGE_HASH_SIZE = 2000;
protected SlotMap map;
SlotMapContainer(int initialSize)
{
if (initialSize > LARGE_HASH_SIZE) {
map = new HashSlotMap();
} else {
map = new EmbeddedSlotMap();
}
}
@Override
public int size() {
return map.size();
}
public int dirtySize()
{
return map.size();
}
@Override
public boolean isEmpty() {
return map.isEmpty();
}
@Override
public Slot get(Object key, int index, SlotAccess accessType)
{
if (accessType != SlotAccess.QUERY) {
checkMapSize();
}
return map.get(key, index, accessType);
}
@Override
public Slot query(Object key, int index) {
return map.query(key, index);
}
@Override
public void addSlot(Slot newSlot)
{
checkMapSize();
map.addSlot(newSlot);
}
@Override
public void remove(Object key, int index) {
map.remove(key, index);
}
@Override
public Iterator iterator() {
return map.iterator();
}
public long readLock()
{
// No locking in the default implementation
return 0L;
}
public void unlockRead(long stamp)
{
// No locking in the default implementationock.unlockRead(stamp);
}
/**
* Before inserting a new item in the map, check and see if we need to expand from the embedded
* map to a HashMap that is more robust against large numbers of hash collisions.
*/
protected void checkMapSize()
{
if ((map instanceof EmbeddedSlotMap) && map.size() >= LARGE_HASH_SIZE) {
SlotMap newMap = new HashSlotMap();
for (Slot s : map) {
newMap.addSlot(s);
}
map = newMap;
}
}
}
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