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us.ihmc.euclid.referenceFrame.FrameUnitVector3D Maven / Gradle / Ivy

package us.ihmc.euclid.referenceFrame;

import us.ihmc.euclid.Axis3D;
import us.ihmc.euclid.interfaces.Settable;
import us.ihmc.euclid.referenceFrame.interfaces.EuclidFrameGeometry;
import us.ihmc.euclid.referenceFrame.interfaces.FrameTuple2DReadOnly;
import us.ihmc.euclid.referenceFrame.interfaces.FrameTuple3DReadOnly;
import us.ihmc.euclid.referenceFrame.interfaces.FrameUnitVector3DBasics;
import us.ihmc.euclid.tools.EuclidCoreIOTools;
import us.ihmc.euclid.tools.EuclidHashCodeTools;
import us.ihmc.euclid.tuple2D.interfaces.Tuple2DReadOnly;
import us.ihmc.euclid.tuple3D.UnitVector3D;
import us.ihmc.euclid.tuple3D.interfaces.Tuple3DReadOnly;
import us.ihmc.euclid.tuple3D.interfaces.UnitVector3DReadOnly;

/**
 * Implementation for a 3 dimensional unit-length vector expressed in a given reference frame.
 * 

* This unit vector shares the same API as a regular vector 3D while ensuring it is normalized when * accessing directly or indirectly its individual components, i.e. when invoking either * {@link #getX()}, {@link #getY()}, or {@link #getZ()}. *

*

* When the values of this vector are set to zero, the next time it is normalized it will be reset * to (1.0, 0.0, 0.0). *

* * @author Sylvain Bertrand */ public class FrameUnitVector3D implements FrameUnitVector3DBasics, Settable { /** The reference frame is which this vector is currently expressed. */ private ReferenceFrame referenceFrame; /** The vector holding the current components of this frame vector. */ private final UnitVector3D vector = new UnitVector3D(); /** * Creates a new frame unit vector and initializes it to {@link Axis3D#X} and its reference frame to * {@link ReferenceFrame#getWorldFrame()}. */ public FrameUnitVector3D() { setToZero(ReferenceFrame.getWorldFrame()); } /** * Creates a new frame unit vector and initializes it to {@link Axis3D#X} and its reference frame to * the {@code referenceFrame}. * * @param referenceFrame the initial frame for this frame unit vector. */ public FrameUnitVector3D(ReferenceFrame referenceFrame) { setToZero(referenceFrame); } /** * Creates a new frame unit vector and initializes it with the given components and the given * reference frame. * * @param referenceFrame the initial frame for this frame unit vector. * @param x the x-component. * @param y the y-component. * @param z the z-component. */ public FrameUnitVector3D(ReferenceFrame referenceFrame, double x, double y, double z) { setIncludingFrame(referenceFrame, x, y, z); } /** * Creates a new frame unit vector and initializes its component {@code x}, {@code y}, {@code z} in * order from the given array and initializes its reference frame. * * @param referenceFrame the initial frame for this frame unit vector. * @param vectorArray the array containing this unit vector's components. Not modified. */ public FrameUnitVector3D(ReferenceFrame referenceFrame, double[] vectorArray) { setIncludingFrame(referenceFrame, vectorArray); } /** * Creates a new frame unit vector and initializes it to {@code tuple3DReadOnly} and to the given * reference frame. * * @param referenceFrame the initial frame for this frame unit vector. * @param tuple3DReadOnly the tuple to copy the components from. Not modified. */ public FrameUnitVector3D(ReferenceFrame referenceFrame, Tuple3DReadOnly tuple3DReadOnly) { setIncludingFrame(referenceFrame, tuple3DReadOnly); } /** * Creates a new frame unit vector and initializes its x and y coordinate to {@code tuple2DReadOnly} * and to the given reference frame. * * @param referenceFrame the initial frame for this frame unit vector. * @param tuple2DReadOnly the tuple to copy the coordinates from. Not modified. */ public FrameUnitVector3D(ReferenceFrame referenceFrame, Tuple2DReadOnly tuple2DReadOnly) { setIncludingFrame(referenceFrame, tuple2DReadOnly, 0.0); } /** * Creates a new frame unit vector and initializes its reference frame x and y components from * {@code frameTuple2DReadOnly}. * * @param frameTuple2DReadOnly the tuple to copy the components and reference frame from. Not * modified. */ public FrameUnitVector3D(FrameTuple2DReadOnly frameTuple2DReadOnly) { setIncludingFrame(frameTuple2DReadOnly, 0.0); } /** * Creates a new frame unit vector and initializes it to {@code other}. * * @param other the tuple to copy the components and reference frame from. Not modified. */ public FrameUnitVector3D(FrameTuple3DReadOnly other) { setIncludingFrame(other); } /** {@inheritDoc} */ @Override public void absolute() { vector.absolute(); } /** {@inheritDoc} */ @Override public void negate() { vector.negate(); } /** {@inheritDoc} */ @Override public void normalize() { vector.normalize(); } /** {@inheritDoc} */ @Override public void markAsDirty() { vector.markAsDirty(); } /** {@inheritDoc} */ @Override public boolean isDirty() { return vector.isDirty(); } /** {@inheritDoc} */ @Override public void set(FrameUnitVector3D other) { FrameUnitVector3DBasics.super.set(other); } /** {@inheritDoc} */ @Override public void set(UnitVector3DReadOnly other) { vector.set(other); } /** {@inheritDoc} */ @Override public void setReferenceFrame(ReferenceFrame referenceFrame) { this.referenceFrame = referenceFrame; } /** {@inheritDoc} */ @Override public void setX(double x) { vector.setX(x); } /** {@inheritDoc} */ @Override public void setY(double y) { vector.setY(y); } /** {@inheritDoc} */ @Override public void setZ(double z) { vector.setZ(z); } /** {@inheritDoc} */ @Override public ReferenceFrame getReferenceFrame() { return referenceFrame; } /** {@inheritDoc} */ @Override public double getRawX() { return vector.getRawX(); } /** {@inheritDoc} */ @Override public double getRawY() { return vector.getRawY(); } /** {@inheritDoc} */ @Override public double getRawZ() { return vector.getRawZ(); } /** * Tests if the given {@code object}'s class is the same as this, in which case the method returns * {@link #equals(EuclidFrameGeometry)}, it returns {@code false} otherwise. *

* If the two vectors have different frames, this method returns {@code false}. *

* * @param object the object to compare against this. Not modified. * @return {@code true} if the two vectors are exactly equal component-wise and are expressed in the * same reference frame, {@code false} otherwise. */ @Override public boolean equals(Object object) { if (object instanceof FrameTuple3DReadOnly) return equals((EuclidFrameGeometry) object); else return false; } /** * Provides a {@code String} representation of this frame vector 3D as follows: (x, y, * z)-worldFrame. * * @return the {@code String} representing this frame vector 3D. */ @Override public String toString() { return toString(EuclidCoreIOTools.DEFAULT_FORMAT); } /** * Calculates and returns a hash code value from the value of each component of this frame vector * 3D. * * @return the hash code value for this frame vector 3D. */ @Override public int hashCode() { return EuclidHashCodeTools.toIntHashCode(vector, referenceFrame); } }




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