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us.ihmc.euclid.referenceFrame.FrameVector3D Maven / Gradle / Ivy

package us.ihmc.euclid.referenceFrame;

import us.ihmc.euclid.interfaces.Settable;
import us.ihmc.euclid.referenceFrame.exceptions.ReferenceFrameMismatchException;
import us.ihmc.euclid.referenceFrame.interfaces.EuclidFrameGeometry;
import us.ihmc.euclid.referenceFrame.interfaces.FrameTuple2DReadOnly;
import us.ihmc.euclid.referenceFrame.interfaces.FrameTuple3DReadOnly;
import us.ihmc.euclid.referenceFrame.interfaces.FrameVector3DBasics;
import us.ihmc.euclid.tools.EuclidCoreIOTools;
import us.ihmc.euclid.tools.EuclidHashCodeTools;
import us.ihmc.euclid.tuple2D.interfaces.Tuple2DReadOnly;
import us.ihmc.euclid.tuple3D.Vector3D;
import us.ihmc.euclid.tuple3D.interfaces.Tuple3DReadOnly;
import us.ihmc.euclid.tuple3D.interfaces.Vector3DBasics;

/**
 * {@code FrameVector3D} is a 3D vector expressed in a given reference frame.
 * 

* In addition to representing a {@link Vector3DBasics}, a {@link ReferenceFrame} is associated to a * {@code FrameVector3D}. This allows, for instance, to enforce, at runtime, that operations on * vectors occur in the same coordinate system. Also, via the method * {@link #changeFrame(ReferenceFrame)}, one can easily calculates the value of a vector in * different reference frames. *

*

* Because a {@code FrameVector3D} extends {@code Vector3DBasics}, it is compatible with methods * only requiring {@code Vector3DBasics}. However, these methods do NOT assert that the operation * occur in the proper coordinate system. Use this feature carefully and always prefer using methods * requiring {@code FrameVector3D}. *

*/ public class FrameVector3D implements FrameVector3DBasics, Settable { /** The reference frame is which this vector is currently expressed. */ private ReferenceFrame referenceFrame; /** The vector holding the current components of this frame vector. */ private final Vector3D vector = new Vector3D(); /** * Creates a new frame vector and initializes it components to zero and its reference frame to * {@link ReferenceFrame#getWorldFrame()}. */ public FrameVector3D() { setToZero(ReferenceFrame.getWorldFrame()); } /** * Creates a new frame vector and initializes it components to zero and its reference frame to the * {@code referenceFrame}. * * @param referenceFrame the initial frame for this frame vector. */ public FrameVector3D(ReferenceFrame referenceFrame) { setToZero(referenceFrame); } /** * Creates a new frame vector and initializes it with the given components and the given reference * frame. * * @param referenceFrame the initial frame for this frame vector. * @param x the x-component. * @param y the y-component. * @param z the z-component. */ public FrameVector3D(ReferenceFrame referenceFrame, double x, double y, double z) { setIncludingFrame(referenceFrame, x, y, z); } /** * Creates a new frame vector and initializes its component {@code x}, {@code y}, {@code z} in order * from the given array and initializes its reference frame. * * @param referenceFrame the initial frame for this frame vector. * @param vectorArray the array containing this vector's components. Not modified. */ public FrameVector3D(ReferenceFrame referenceFrame, double[] vectorArray) { setIncludingFrame(referenceFrame, vectorArray); } /** * Creates a new frame vector and initializes it to {@code tuple3DReadOnly} and to the given * reference frame. * * @param referenceFrame the initial frame for this frame vector. * @param tuple3DReadOnly the tuple to copy the components from. Not modified. */ public FrameVector3D(ReferenceFrame referenceFrame, Tuple3DReadOnly tuple3DReadOnly) { setIncludingFrame(referenceFrame, tuple3DReadOnly); } /** * Creates a new frame vector and initializes its x and y coordinate to {@code tuple2DReadOnly} and * to the given reference frame. * * @param referenceFrame the initial frame for this frame vector. * @param tuple2DReadOnly the tuple to copy the coordinates from. Not modified. */ public FrameVector3D(ReferenceFrame referenceFrame, Tuple2DReadOnly tuple2DReadOnly) { setIncludingFrame(referenceFrame, tuple2DReadOnly, 0.0); } /** * Creates a new frame vector and initializes its reference frame x and y components from * {@code frameTuple2DReadOnly}. * * @param frameTuple2DReadOnly the tuple to copy the components and reference frame from. Not * modified. */ public FrameVector3D(FrameTuple2DReadOnly frameTuple2DReadOnly) { setIncludingFrame(frameTuple2DReadOnly, 0.0); } /** * Creates a new frame vector and initializes it to {@code other}. * * @param other the tuple to copy the components and reference frame from. Not modified. */ public FrameVector3D(FrameTuple3DReadOnly other) { setIncludingFrame(other); } /** * Sets this frame vector to {@code other}. * * @param other the other frame vector to set this to. Not modified. * @throws ReferenceFrameMismatchException if {@code other} is not expressed in the same frame as * {@code this}. */ @Override public void set(FrameVector3D other) { FrameVector3DBasics.super.set(other); } /** * Sets the reference frame of this vector without updating or modifying its x, y, and z components. * * @param referenceFrame the new reference frame for this frame vector. */ @Override public void setReferenceFrame(ReferenceFrame referenceFrame) { this.referenceFrame = referenceFrame; } /** * Sets the x-component of this vector. * * @param x the x-component. */ @Override public void setX(double x) { vector.setX(x); } /** * Sets the y-component of this vector. * * @param y the y-component. */ @Override public void setY(double y) { vector.setY(y); } /** * Sets the z-component of this vector. * * @param z the z-component. */ @Override public void setZ(double z) { vector.setZ(z); } /** * Gets the reference frame in which this vector is currently expressed. */ @Override public ReferenceFrame getReferenceFrame() { return referenceFrame; } /** * Returns the value of the x-component of this vector. * * @return the x-component's value. */ @Override public double getX() { return vector.getX(); } /** * Returns the value of the y-component of this vector. * * @return the y-component's value. */ @Override public double getY() { return vector.getY(); } /** * Returns the value of the z-component of this vector. * * @return the z-component's value. */ @Override public double getZ() { return vector.getZ(); } /** * Tests if the given {@code object}'s class is the same as this, in which case the method returns * {@link #equals(EuclidFrameGeometry)}, it returns {@code false} otherwise. *

* If the two vectors have different frames, this method returns {@code false}. *

* * @param object the object to compare against this. Not modified. * @return {@code true} if the two vectors are exactly equal component-wise and are expressed in the * same reference frame, {@code false} otherwise. */ @Override public boolean equals(Object object) { if (object instanceof FrameTuple3DReadOnly) return equals((EuclidFrameGeometry) object); else return false; } /** * Provides a {@code String} representation of this frame vector 3D as follows: (x, y, * z)-worldFrame. * * @return the {@code String} representing this frame vector 3D. */ @Override public String toString() { return toString(EuclidCoreIOTools.DEFAULT_FORMAT); } /** * Calculates and returns a hash code value from the value of each component of this frame vector * 3D. * * @return the hash code value for this frame vector 3D. */ @Override public int hashCode() { return EuclidHashCodeTools.toIntHashCode(vector, referenceFrame); } }




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