us.ihmc.euclid.referenceFrame.FrameVector3D Maven / Gradle / Ivy
package us.ihmc.euclid.referenceFrame;
import us.ihmc.euclid.interfaces.Settable;
import us.ihmc.euclid.referenceFrame.exceptions.ReferenceFrameMismatchException;
import us.ihmc.euclid.referenceFrame.interfaces.EuclidFrameGeometry;
import us.ihmc.euclid.referenceFrame.interfaces.FrameTuple2DReadOnly;
import us.ihmc.euclid.referenceFrame.interfaces.FrameTuple3DReadOnly;
import us.ihmc.euclid.referenceFrame.interfaces.FrameVector3DBasics;
import us.ihmc.euclid.tools.EuclidCoreIOTools;
import us.ihmc.euclid.tools.EuclidHashCodeTools;
import us.ihmc.euclid.tuple2D.interfaces.Tuple2DReadOnly;
import us.ihmc.euclid.tuple3D.Vector3D;
import us.ihmc.euclid.tuple3D.interfaces.Tuple3DReadOnly;
import us.ihmc.euclid.tuple3D.interfaces.Vector3DBasics;
/**
* {@code FrameVector3D} is a 3D vector expressed in a given reference frame.
*
* In addition to representing a {@link Vector3DBasics}, a {@link ReferenceFrame} is associated to a
* {@code FrameVector3D}. This allows, for instance, to enforce, at runtime, that operations on
* vectors occur in the same coordinate system. Also, via the method
* {@link #changeFrame(ReferenceFrame)}, one can easily calculates the value of a vector in
* different reference frames.
*
*
* Because a {@code FrameVector3D} extends {@code Vector3DBasics}, it is compatible with methods
* only requiring {@code Vector3DBasics}. However, these methods do NOT assert that the operation
* occur in the proper coordinate system. Use this feature carefully and always prefer using methods
* requiring {@code FrameVector3D}.
*
*/
public class FrameVector3D implements FrameVector3DBasics, Settable
{
/** The reference frame is which this vector is currently expressed. */
private ReferenceFrame referenceFrame;
/** The vector holding the current components of this frame vector. */
private final Vector3D vector = new Vector3D();
/**
* Creates a new frame vector and initializes it components to zero and its reference frame to
* {@link ReferenceFrame#getWorldFrame()}.
*/
public FrameVector3D()
{
setToZero(ReferenceFrame.getWorldFrame());
}
/**
* Creates a new frame vector and initializes it components to zero and its reference frame to the
* {@code referenceFrame}.
*
* @param referenceFrame the initial frame for this frame vector.
*/
public FrameVector3D(ReferenceFrame referenceFrame)
{
setToZero(referenceFrame);
}
/**
* Creates a new frame vector and initializes it with the given components and the given reference
* frame.
*
* @param referenceFrame the initial frame for this frame vector.
* @param x the x-component.
* @param y the y-component.
* @param z the z-component.
*/
public FrameVector3D(ReferenceFrame referenceFrame, double x, double y, double z)
{
setIncludingFrame(referenceFrame, x, y, z);
}
/**
* Creates a new frame vector and initializes its component {@code x}, {@code y}, {@code z} in order
* from the given array and initializes its reference frame.
*
* @param referenceFrame the initial frame for this frame vector.
* @param vectorArray the array containing this vector's components. Not modified.
*/
public FrameVector3D(ReferenceFrame referenceFrame, double[] vectorArray)
{
setIncludingFrame(referenceFrame, vectorArray);
}
/**
* Creates a new frame vector and initializes it to {@code tuple3DReadOnly} and to the given
* reference frame.
*
* @param referenceFrame the initial frame for this frame vector.
* @param tuple3DReadOnly the tuple to copy the components from. Not modified.
*/
public FrameVector3D(ReferenceFrame referenceFrame, Tuple3DReadOnly tuple3DReadOnly)
{
setIncludingFrame(referenceFrame, tuple3DReadOnly);
}
/**
* Creates a new frame vector and initializes its x and y coordinate to {@code tuple2DReadOnly} and
* to the given reference frame.
*
* @param referenceFrame the initial frame for this frame vector.
* @param tuple2DReadOnly the tuple to copy the coordinates from. Not modified.
*/
public FrameVector3D(ReferenceFrame referenceFrame, Tuple2DReadOnly tuple2DReadOnly)
{
setIncludingFrame(referenceFrame, tuple2DReadOnly, 0.0);
}
/**
* Creates a new frame vector and initializes its reference frame x and y components from
* {@code frameTuple2DReadOnly}.
*
* @param frameTuple2DReadOnly the tuple to copy the components and reference frame from. Not
* modified.
*/
public FrameVector3D(FrameTuple2DReadOnly frameTuple2DReadOnly)
{
setIncludingFrame(frameTuple2DReadOnly, 0.0);
}
/**
* Creates a new frame vector and initializes it to {@code other}.
*
* @param other the tuple to copy the components and reference frame from. Not modified.
*/
public FrameVector3D(FrameTuple3DReadOnly other)
{
setIncludingFrame(other);
}
/**
* Sets this frame vector to {@code other}.
*
* @param other the other frame vector to set this to. Not modified.
* @throws ReferenceFrameMismatchException if {@code other} is not expressed in the same frame as
* {@code this}.
*/
@Override
public void set(FrameVector3D other)
{
FrameVector3DBasics.super.set(other);
}
/**
* Sets the reference frame of this vector without updating or modifying its x, y, and z components.
*
* @param referenceFrame the new reference frame for this frame vector.
*/
@Override
public void setReferenceFrame(ReferenceFrame referenceFrame)
{
this.referenceFrame = referenceFrame;
}
/**
* Sets the x-component of this vector.
*
* @param x the x-component.
*/
@Override
public void setX(double x)
{
vector.setX(x);
}
/**
* Sets the y-component of this vector.
*
* @param y the y-component.
*/
@Override
public void setY(double y)
{
vector.setY(y);
}
/**
* Sets the z-component of this vector.
*
* @param z the z-component.
*/
@Override
public void setZ(double z)
{
vector.setZ(z);
}
/**
* Gets the reference frame in which this vector is currently expressed.
*/
@Override
public ReferenceFrame getReferenceFrame()
{
return referenceFrame;
}
/**
* Returns the value of the x-component of this vector.
*
* @return the x-component's value.
*/
@Override
public double getX()
{
return vector.getX();
}
/**
* Returns the value of the y-component of this vector.
*
* @return the y-component's value.
*/
@Override
public double getY()
{
return vector.getY();
}
/**
* Returns the value of the z-component of this vector.
*
* @return the z-component's value.
*/
@Override
public double getZ()
{
return vector.getZ();
}
/**
* Tests if the given {@code object}'s class is the same as this, in which case the method returns
* {@link #equals(EuclidFrameGeometry)}, it returns {@code false} otherwise.
*
* If the two vectors have different frames, this method returns {@code false}.
*
*
* @param object the object to compare against this. Not modified.
* @return {@code true} if the two vectors are exactly equal component-wise and are expressed in the
* same reference frame, {@code false} otherwise.
*/
@Override
public boolean equals(Object object)
{
if (object instanceof FrameTuple3DReadOnly)
return equals((EuclidFrameGeometry) object);
else
return false;
}
/**
* Provides a {@code String} representation of this frame vector 3D as follows: (x, y,
* z)-worldFrame.
*
* @return the {@code String} representing this frame vector 3D.
*/
@Override
public String toString()
{
return toString(EuclidCoreIOTools.DEFAULT_FORMAT);
}
/**
* Calculates and returns a hash code value from the value of each component of this frame vector
* 3D.
*
* @return the hash code value for this frame vector 3D.
*/
@Override
public int hashCode()
{
return EuclidHashCodeTools.toIntHashCode(vector, referenceFrame);
}
}