com.badlogic.gdx.tests.g3d.HeightMapTest Maven / Gradle / Ivy
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package com.badlogic.gdx.tests.g3d;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.Renderable;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.utils.Array;
/** Simple test showing how to use a height map. Uses {@link HeightField}.
* @author Xoppa */
public class HeightMapTest extends BaseG3dTest {
HeightField field;
Renderable ground;
Environment environment;
boolean morph = true;
Texture texture;
@Override
public void create () {
super.create();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"));
int w = 20, h = 20;
Pixmap data = new Pixmap(Gdx.files.internal("data/g3d/heightmap.png"));
field = new HeightField(true, data, true, Usage.Position | Usage.Normal | Usage.ColorUnpacked | Usage.TextureCoordinates);
data.dispose();
field.corner00.set(-10f, 0, -10f);
field.corner10.set(10f, 0, -10f);
field.corner01.set(-10f, 0, 10f);
field.corner11.set(10f, 0, 10f);
field.color00.set(0, 0, 1, 1);
field.color01.set(0, 1, 1, 1);
field.color10.set(1, 0, 1, 1);
field.color11.set(1, 1, 1, 1);
field.magnitude.set(0f, 5f, 0f);
field.update();
ground = new Renderable();
ground.environment = environment;
ground.meshPart.mesh = field.mesh;
ground.meshPart.primitiveType = GL20.GL_TRIANGLES;
ground.meshPart.offset = 0;
ground.meshPart.size = field.mesh.getNumIndices();
ground.meshPart.update();
ground.material = new Material(TextureAttribute.createDiffuse(texture));
}
@Override
protected void render (ModelBatch batch, Array instances) {
batch.render(instances);
batch.render(ground);
}
@Override
public void dispose () {
super.dispose();
texture.dispose();
field.dispose();
}
}