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 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.tests.g3d;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
import com.badlogic.gdx.graphics.g3d.model.Animation;
import com.badlogic.gdx.graphics.g3d.model.Node;
import com.badlogic.gdx.graphics.g3d.utils.AnimationController;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.StringBuilder;

public class SkeletonTest extends BaseG3dHudTest {
	ShapeRenderer shapeRenderer;
	ObjectMap animationControllers = new ObjectMap();

	@Override
	public void create () {
		super.create();
		showAxes = false;
		shapeRenderer = new ShapeRenderer();
		shapeRenderer.setColor(Color.WHITE);
		onModelClicked("g3d/knight.g3db");
	}

	private final static Vector3 tmpV = new Vector3();
	private final static Pool vectorPool = new Pool() {
		@Override
		protected Vector3 newObject () {
			return new Vector3();
		}
	};
	private final static Quaternion tmpQ = new Quaternion();

	@Override
	protected void render (ModelBatch batch, Array instances) {
		for (ObjectMap.Entry e : animationControllers.entries())
			e.value.update(Gdx.graphics.getDeltaTime());
		for (final ModelInstance instance : instances)
			renderSkeleton(instance);
		batch.render(instances);
	}

	public void renderSkeleton (final ModelInstance instance) {
		shapeRenderer.setProjectionMatrix(cam.combined);
		shapeRenderer.begin(ShapeType.Line);
		for (Node node : instance.nodes) {
			shapeRenderer.setColor(node.isAnimated ? Color.RED : Color.YELLOW);
			node.globalTransform.getTranslation(tmpV);
			shapeRenderer.box(tmpV.x, tmpV.y, tmpV.z, 0.5f, 0.5f, 0.5f);
			for (Node child : node.getChildren())
				renderSkeleton(tmpV, child);
		}
		shapeRenderer.end();
	}

	public void renderSkeleton (final Vector3 from, final Node node) {
		final Vector3 pos = vectorPool.obtain();
		node.globalTransform.getTranslation(pos);
		shapeRenderer.setColor(node.isAnimated ? Color.RED : Color.YELLOW);
		shapeRenderer.box(pos.x, pos.y, pos.z, 0.5f, 0.5f, 0.5f);
		shapeRenderer.setColor(Color.WHITE);
		shapeRenderer.line(from.x, from.y, from.z, pos.x, pos.y, pos.z);
		for (Node child : node.getChildren())
			renderSkeleton(pos, child);
		vectorPool.free(pos);
	}

	@Override
	protected void getStatus (StringBuilder stringBuilder) {
		super.getStatus(stringBuilder);

		for (final ModelInstance instance : instances) {
			if (instance.animations.size > 0) {
				stringBuilder.append(" press space or menu to switch animation");
				break;
			}
		}
	}

	protected String currentlyLoading;

	@Override
	protected void onModelClicked (final String name) {
		if (name == null) return;

		currentlyLoading = "data/" + name;
		assets.load(currentlyLoading, Model.class);
		loading = true;
	}

	@Override
	protected void onLoaded () {
		if (currentlyLoading == null || currentlyLoading.isEmpty()) return;

		instances.clear();
		animationControllers.clear();
		final ModelInstance instance = new ModelInstance(assets.get(currentlyLoading, Model.class));
		for (Material m : instance.materials)
			m.set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, 0.8f));
		instances.add(instance);
		if (instance.animations.size > 0) animationControllers.put(instance, new AnimationController(instance));
		currentlyLoading = null;
	}

	protected void switchAnimation () {
		for (ObjectMap.Entry e : animationControllers.entries()) {
			int animIndex = 0;
			if (e.value.current != null) {
				for (int i = 0; i < e.key.animations.size; i++) {
					final Animation animation = e.key.animations.get(i);
					if (e.value.current.animation == animation) {
						animIndex = i;
						break;
					}
				}
			}
			animIndex = (animIndex + 1) % e.key.animations.size;
			e.value.animate(e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
		}
	}

	@Override
	public boolean keyUp (int keycode) {
		if (keycode == Keys.SPACE || keycode == Keys.MENU) switchAnimation();
		return super.keyUp(keycode);
	}
}




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