com.badlogic.gdx.tests.g3d.SkeletonTest Maven / Gradle / Ivy
The newest version!
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests.g3d;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
import com.badlogic.gdx.graphics.g3d.model.Animation;
import com.badlogic.gdx.graphics.g3d.model.Node;
import com.badlogic.gdx.graphics.g3d.utils.AnimationController;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.StringBuilder;
public class SkeletonTest extends BaseG3dHudTest {
ShapeRenderer shapeRenderer;
ObjectMap animationControllers = new ObjectMap();
@Override
public void create () {
super.create();
showAxes = false;
shapeRenderer = new ShapeRenderer();
shapeRenderer.setColor(Color.WHITE);
onModelClicked("g3d/knight.g3db");
}
private final static Vector3 tmpV = new Vector3();
private final static Pool vectorPool = new Pool() {
@Override
protected Vector3 newObject () {
return new Vector3();
}
};
private final static Quaternion tmpQ = new Quaternion();
@Override
protected void render (ModelBatch batch, Array instances) {
for (ObjectMap.Entry e : animationControllers.entries())
e.value.update(Gdx.graphics.getDeltaTime());
for (final ModelInstance instance : instances)
renderSkeleton(instance);
batch.render(instances);
}
public void renderSkeleton (final ModelInstance instance) {
shapeRenderer.setProjectionMatrix(cam.combined);
shapeRenderer.begin(ShapeType.Line);
for (Node node : instance.nodes) {
shapeRenderer.setColor(node.isAnimated ? Color.RED : Color.YELLOW);
node.globalTransform.getTranslation(tmpV);
shapeRenderer.box(tmpV.x, tmpV.y, tmpV.z, 0.5f, 0.5f, 0.5f);
for (Node child : node.getChildren())
renderSkeleton(tmpV, child);
}
shapeRenderer.end();
}
public void renderSkeleton (final Vector3 from, final Node node) {
final Vector3 pos = vectorPool.obtain();
node.globalTransform.getTranslation(pos);
shapeRenderer.setColor(node.isAnimated ? Color.RED : Color.YELLOW);
shapeRenderer.box(pos.x, pos.y, pos.z, 0.5f, 0.5f, 0.5f);
shapeRenderer.setColor(Color.WHITE);
shapeRenderer.line(from.x, from.y, from.z, pos.x, pos.y, pos.z);
for (Node child : node.getChildren())
renderSkeleton(pos, child);
vectorPool.free(pos);
}
@Override
protected void getStatus (StringBuilder stringBuilder) {
super.getStatus(stringBuilder);
for (final ModelInstance instance : instances) {
if (instance.animations.size > 0) {
stringBuilder.append(" press space or menu to switch animation");
break;
}
}
}
protected String currentlyLoading;
@Override
protected void onModelClicked (final String name) {
if (name == null) return;
currentlyLoading = "data/" + name;
assets.load(currentlyLoading, Model.class);
loading = true;
}
@Override
protected void onLoaded () {
if (currentlyLoading == null || currentlyLoading.isEmpty()) return;
instances.clear();
animationControllers.clear();
final ModelInstance instance = new ModelInstance(assets.get(currentlyLoading, Model.class));
for (Material m : instance.materials)
m.set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, 0.8f));
instances.add(instance);
if (instance.animations.size > 0) animationControllers.put(instance, new AnimationController(instance));
currentlyLoading = null;
}
protected void switchAnimation () {
for (ObjectMap.Entry e : animationControllers.entries()) {
int animIndex = 0;
if (e.value.current != null) {
for (int i = 0; i < e.key.animations.size; i++) {
final Animation animation = e.key.animations.get(i);
if (e.value.current.animation == animation) {
animIndex = i;
break;
}
}
}
animIndex = (animIndex + 1) % e.key.animations.size;
e.value.animate(e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
}
}
@Override
public boolean keyUp (int keycode) {
if (keycode == Keys.SPACE || keycode == Keys.MENU) switchAnimation();
return super.keyUp(keycode);
}
}