com.badlogic.gdx.tests.g3d.voxel.PerlinNoiseGenerator Maven / Gradle / Ivy
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* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests.g3d.voxel;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.math.MathUtils;
/** Adapted from http://devmag.org.za/2009/04/25/perlin-noise/
* @author badlogic */
public class PerlinNoiseGenerator {
public static float[][] generateWhiteNoise (int width, int height) {
float[][] noise = new float[width][height];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
noise[x][y] = MathUtils.random();
}
}
return noise;
}
public static float interpolate (float x0, float x1, float alpha) {
return x0 * (1 - alpha) + alpha * x1;
}
public static float[][] generateSmoothNoise (float[][] baseNoise, int octave) {
int width = baseNoise.length;
int height = baseNoise[0].length;
float[][] smoothNoise = new float[width][height];
int samplePeriod = 1 << octave; // calculates 2 ^ k
float sampleFrequency = 1.0f / samplePeriod;
for (int i = 0; i < width; i++) {
int sample_i0 = (i / samplePeriod) * samplePeriod;
int sample_i1 = (sample_i0 + samplePeriod) % width; // wrap around
float horizontal_blend = (i - sample_i0) * sampleFrequency;
for (int j = 0; j < height; j++) {
int sample_j0 = (j / samplePeriod) * samplePeriod;
int sample_j1 = (sample_j0 + samplePeriod) % height; // wrap around
float vertical_blend = (j - sample_j0) * sampleFrequency;
float top = interpolate(baseNoise[sample_i0][sample_j0], baseNoise[sample_i1][sample_j0], horizontal_blend);
float bottom = interpolate(baseNoise[sample_i0][sample_j1], baseNoise[sample_i1][sample_j1], horizontal_blend);
smoothNoise[i][j] = interpolate(top, bottom, vertical_blend);
}
}
return smoothNoise;
}
public static float[][] generatePerlinNoise (float[][] baseNoise, int octaveCount) {
int width = baseNoise.length;
int height = baseNoise[0].length;
float[][][] smoothNoise = new float[octaveCount][][]; // an array of 2D arrays containing
float persistance = 0.7f;
for (int i = 0; i < octaveCount; i++) {
smoothNoise[i] = generateSmoothNoise(baseNoise, i);
}
float[][] perlinNoise = new float[width][height]; // an array of floats initialised to 0
float amplitude = 1.0f;
float totalAmplitude = 0.0f;
for (int octave = octaveCount - 1; octave >= 0; octave--) {
amplitude *= persistance;
totalAmplitude += amplitude;
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
perlinNoise[i][j] += smoothNoise[octave][i][j] * amplitude;
}
}
}
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
perlinNoise[i][j] /= totalAmplitude;
}
}
return perlinNoise;
}
public static float[][] generatePerlinNoise (int width, int height, int octaveCount) {
float[][] baseNoise = generateWhiteNoise(width, height);
return generatePerlinNoise(baseNoise, octaveCount);
}
public static byte[] generateHeightMap (int width, int height, int min, int max, int octaveCount) {
float[][] baseNoise = generateWhiteNoise(width, height);
float[][] noise = generatePerlinNoise(baseNoise, octaveCount);
byte[] bytes = new byte[baseNoise.length * baseNoise[0].length];
int idx = 0;
int range = max - min;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
bytes[idx++] = (byte)(noise[x][y] * range + min);
}
}
return bytes;
}
public static Pixmap generatePixmap (int width, int height, int min, int max, int octaveCount) {
byte[] bytes = generateHeightMap(width, height, min, max, octaveCount);
Pixmap pixmap = new Pixmap(width, height, Format.RGBA8888);
for (int i = 0, idx = 0; i < bytes.length; i++) {
byte val = bytes[i];
pixmap.getPixels().put(idx++, val);
pixmap.getPixels().put(idx++, val);
pixmap.getPixels().put(idx++, val);
pixmap.getPixels().put(idx++, (byte)255);
}
return pixmap;
}
public static void generateVoxels (VoxelWorld voxelWorld, int min, int max, int octaveCount) {
byte[] heightMap = PerlinNoiseGenerator.generateHeightMap(voxelWorld.voxelsX, voxelWorld.voxelsZ, min, max, octaveCount);
int idx = 0;
for (int z = 0; z < voxelWorld.voxelsZ; z++) {
for (int x = 0; x < voxelWorld.voxelsX; x++) {
voxelWorld.setColumn(x, heightMap[idx++], z, (byte)1);
// voxelWorld.set(x, heightMap[idx++], z, (byte)1);
}
}
}
}