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package net.java.games.input;
/**
* @author elias
* @version 1.0
*/
final class DIIdentifierMap {
public final static int DIK_ESCAPE = 0x01;
public final static int DIK_1 = 0x02;
public final static int DIK_2 = 0x03;
public final static int DIK_3 = 0x04;
public final static int DIK_4 = 0x05;
public final static int DIK_5 = 0x06;
public final static int DIK_6 = 0x07;
public final static int DIK_7 = 0x08;
public final static int DIK_8 = 0x09;
public final static int DIK_9 = 0x0A;
public final static int DIK_0 = 0x0B;
public final static int DIK_MINUS = 0x0C; /* - on main keyboard */
public final static int DIK_EQUALS = 0x0D;
public final static int DIK_BACK = 0x0E; /* backspace */
public final static int DIK_TAB = 0x0F;
public final static int DIK_Q = 0x10;
public final static int DIK_W = 0x11;
public final static int DIK_E = 0x12;
public final static int DIK_R = 0x13;
public final static int DIK_T = 0x14;
public final static int DIK_Y = 0x15;
public final static int DIK_U = 0x16;
public final static int DIK_I = 0x17;
public final static int DIK_O = 0x18;
public final static int DIK_P = 0x19;
public final static int DIK_LBRACKET = 0x1A;
public final static int DIK_RBRACKET = 0x1B;
public final static int DIK_RETURN = 0x1C; /* Enter on main keyboard */
public final static int DIK_LCONTROL = 0x1D;
public final static int DIK_A = 0x1E;
public final static int DIK_S = 0x1F;
public final static int DIK_D = 0x20;
public final static int DIK_F = 0x21;
public final static int DIK_G = 0x22;
public final static int DIK_H = 0x23;
public final static int DIK_J = 0x24;
public final static int DIK_K = 0x25;
public final static int DIK_L = 0x26;
public final static int DIK_SEMICOLON = 0x27;
public final static int DIK_APOSTROPHE = 0x28;
public final static int DIK_GRAVE = 0x29; /* accent grave */
public final static int DIK_LSHIFT = 0x2A;
public final static int DIK_BACKSLASH = 0x2B;
public final static int DIK_Z = 0x2C;
public final static int DIK_X = 0x2D;
public final static int DIK_C = 0x2E;
public final static int DIK_V = 0x2F;
public final static int DIK_B = 0x30;
public final static int DIK_N = 0x31;
public final static int DIK_M = 0x32;
public final static int DIK_COMMA = 0x33;
public final static int DIK_PERIOD = 0x34; /* . on main keyboard */
public final static int DIK_SLASH = 0x35; /* / on main keyboard */
public final static int DIK_RSHIFT = 0x36;
public final static int DIK_MULTIPLY = 0x37; /* * on numeric keypad */
public final static int DIK_LMENU = 0x38; /* left Alt */
public final static int DIK_SPACE = 0x39;
public final static int DIK_CAPITAL = 0x3A;
public final static int DIK_F1 = 0x3B;
public final static int DIK_F2 = 0x3C;
public final static int DIK_F3 = 0x3D;
public final static int DIK_F4 = 0x3E;
public final static int DIK_F5 = 0x3F;
public final static int DIK_F6 = 0x40;
public final static int DIK_F7 = 0x41;
public final static int DIK_F8 = 0x42;
public final static int DIK_F9 = 0x43;
public final static int DIK_F10 = 0x44;
public final static int DIK_NUMLOCK = 0x45;
public final static int DIK_SCROLL = 0x46; /* Scroll Lock */
public final static int DIK_NUMPAD7 = 0x47;
public final static int DIK_NUMPAD8 = 0x48;
public final static int DIK_NUMPAD9 = 0x49;
public final static int DIK_SUBTRACT = 0x4A; /* - on numeric keypad */
public final static int DIK_NUMPAD4 = 0x4B;
public final static int DIK_NUMPAD5 = 0x4C;
public final static int DIK_NUMPAD6 = 0x4D;
public final static int DIK_ADD = 0x4E; /* + on numeric keypad */
public final static int DIK_NUMPAD1 = 0x4F;
public final static int DIK_NUMPAD2 = 0x50;
public final static int DIK_NUMPAD3 = 0x51;
public final static int DIK_NUMPAD0 = 0x52;
public final static int DIK_DECIMAL = 0x53; /* . on numeric keypad */
public final static int DIK_OEM_102 = 0x56; /* <> or \| on RT 102-key keyboard (Non-U.S.) */
public final static int DIK_F11 = 0x57;
public final static int DIK_F12 = 0x58;
public final static int DIK_F13 = 0x64; /* (NEC PC98) */
public final static int DIK_F14 = 0x65; /* (NEC PC98) */
public final static int DIK_F15 = 0x66; /* (NEC PC98) */
public final static int DIK_KANA = 0x70; /* (Japanese keyboard) */
public final static int DIK_ABNT_C1 = 0x73; /* /? on Brazilian keyboard */
public final static int DIK_CONVERT = 0x79; /* (Japanese keyboard) */
public final static int DIK_NOCONVERT = 0x7B; /* (Japanese keyboard) */
public final static int DIK_YEN = 0x7D; /* (Japanese keyboard) */
public final static int DIK_ABNT_C2 = 0x7E; /* Numpad . on Brazilian keyboard */
public final static int DIK_NUMPADEQUALS = 0x8D; /* = on numeric keypad (NEC PC98) */
public final static int DIK_PREVTRACK = 0x90; /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
public final static int DIK_AT = 0x91; /* (NEC PC98) */
public final static int DIK_COLON = 0x92; /* (NEC PC98) */
public final static int DIK_UNDERLINE = 0x93; /* (NEC PC98) */
public final static int DIK_KANJI = 0x94; /* (Japanese keyboard) */
public final static int DIK_STOP = 0x95; /* (NEC PC98) */
public final static int DIK_AX = 0x96; /* (Japan AX) */
public final static int DIK_UNLABELED = 0x97; /* (J3100) */
public final static int DIK_NEXTTRACK = 0x99; /* Next Track */
public final static int DIK_NUMPADENTER = 0x9C; /* Enter on numeric keypad */
public final static int DIK_RCONTROL = 0x9D;
public final static int DIK_MUTE = 0xA0; /* Mute */
public final static int DIK_CALCULATOR = 0xA1; /* Calculator */
public final static int DIK_PLAYPAUSE = 0xA2; /* Play / Pause */
public final static int DIK_MEDIASTOP = 0xA4; /* Media Stop */
public final static int DIK_VOLUMEDOWN = 0xAE; /* Volume - */
public final static int DIK_VOLUMEUP = 0xB0; /* Volume + */
public final static int DIK_WEBHOME = 0xB2; /* Web home */
public final static int DIK_NUMPADCOMMA = 0xB3; /* , on numeric keypad (NEC PC98) */
public final static int DIK_DIVIDE = 0xB5; /* / on numeric keypad */
public final static int DIK_SYSRQ = 0xB7;
public final static int DIK_RMENU = 0xB8; /* right Alt */
public final static int DIK_PAUSE = 0xC5; /* Pause */
public final static int DIK_HOME = 0xC7; /* Home on arrow keypad */
public final static int DIK_UP = 0xC8; /* UpArrow on arrow keypad */
public final static int DIK_PRIOR = 0xC9; /* PgUp on arrow keypad */
public final static int DIK_LEFT = 0xCB; /* LeftArrow on arrow keypad */
public final static int DIK_RIGHT = 0xCD; /* RightArrow on arrow keypad */
public final static int DIK_END = 0xCF; /* End on arrow keypad */
public final static int DIK_DOWN = 0xD0; /* DownArrow on arrow keypad */
public final static int DIK_NEXT = 0xD1; /* PgDn on arrow keypad */
public final static int DIK_INSERT = 0xD2; /* Insert on arrow keypad */
public final static int DIK_DELETE = 0xD3; /* Delete on arrow keypad */
public final static int DIK_LWIN = 0xDB; /* Left Windows key */
public final static int DIK_RWIN = 0xDC; /* Right Windows key */
public final static int DIK_APPS = 0xDD; /* AppMenu key */
public final static int DIK_POWER = 0xDE; /* System Power */
public final static int DIK_SLEEP = 0xDF; /* System Sleep */
public final static int DIK_WAKE = 0xE3; /* System Wake */
public final static int DIK_WEBSEARCH = 0xE5; /* Web Search */
public final static int DIK_WEBFAVORITES = 0xE6; /* Web Favorites */
public final static int DIK_WEBREFRESH = 0xE7; /* Web Refresh */
public final static int DIK_WEBSTOP = 0xE8; /* Web Stop */
public final static int DIK_WEBFORWARD = 0xE9; /* Web Forward */
public final static int DIK_WEBBACK = 0xEA; /* Web Back */
public final static int DIK_MYCOMPUTER = 0xEB; /* My Computer */
public final static int DIK_MAIL = 0xEC; /* Mail */
public final static int DIK_MEDIASELECT = 0xED; /* Media Select */
public final static Component.Identifier.Key getKeyIdentifier(int key_code) {
switch (key_code) {
case DIK_ESCAPE:
return Component.Identifier.Key.ESCAPE;
case DIK_1:
return Component.Identifier.Key._1;
case DIK_2:
return Component.Identifier.Key._2;
case DIK_3:
return Component.Identifier.Key._3;
case DIK_4:
return Component.Identifier.Key._4;
case DIK_5:
return Component.Identifier.Key._5;
case DIK_6:
return Component.Identifier.Key._6;
case DIK_7:
return Component.Identifier.Key._7;
case DIK_8:
return Component.Identifier.Key._8;
case DIK_9:
return Component.Identifier.Key._9;
case DIK_0:
return Component.Identifier.Key._0;
case DIK_MINUS:
return Component.Identifier.Key.MINUS;
case DIK_EQUALS:
return Component.Identifier.Key.EQUALS;
case DIK_BACK:
return Component.Identifier.Key.BACK;
case DIK_TAB:
return Component.Identifier.Key.TAB;
case DIK_Q:
return Component.Identifier.Key.Q;
case DIK_W:
return Component.Identifier.Key.W;
case DIK_E:
return Component.Identifier.Key.E;
case DIK_R:
return Component.Identifier.Key.R;
case DIK_T:
return Component.Identifier.Key.T;
case DIK_Y:
return Component.Identifier.Key.Y;
case DIK_U:
return Component.Identifier.Key.U;
case DIK_I:
return Component.Identifier.Key.I;
case DIK_O:
return Component.Identifier.Key.O;
case DIK_P:
return Component.Identifier.Key.P;
case DIK_LBRACKET:
return Component.Identifier.Key.LBRACKET;
case DIK_RBRACKET:
return Component.Identifier.Key.RBRACKET;
case DIK_RETURN:
return Component.Identifier.Key.RETURN;
case DIK_LCONTROL:
return Component.Identifier.Key.LCONTROL;
case DIK_A:
return Component.Identifier.Key.A;
case DIK_S:
return Component.Identifier.Key.S;
case DIK_D:
return Component.Identifier.Key.D;
case DIK_F:
return Component.Identifier.Key.F;
case DIK_G:
return Component.Identifier.Key.G;
case DIK_H:
return Component.Identifier.Key.H;
case DIK_J:
return Component.Identifier.Key.J;
case DIK_K:
return Component.Identifier.Key.K;
case DIK_L:
return Component.Identifier.Key.L;
case DIK_SEMICOLON:
return Component.Identifier.Key.SEMICOLON;
case DIK_APOSTROPHE:
return Component.Identifier.Key.APOSTROPHE;
case DIK_GRAVE:
return Component.Identifier.Key.GRAVE;
case DIK_LSHIFT:
return Component.Identifier.Key.LSHIFT;
case DIK_BACKSLASH:
return Component.Identifier.Key.BACKSLASH;
case DIK_Z:
return Component.Identifier.Key.Z;
case DIK_X:
return Component.Identifier.Key.X;
case DIK_C:
return Component.Identifier.Key.C;
case DIK_V:
return Component.Identifier.Key.V;
case DIK_B:
return Component.Identifier.Key.B;
case DIK_N:
return Component.Identifier.Key.N;
case DIK_M:
return Component.Identifier.Key.M;
case DIK_COMMA:
return Component.Identifier.Key.COMMA;
case DIK_PERIOD:
return Component.Identifier.Key.PERIOD;
case DIK_SLASH:
return Component.Identifier.Key.SLASH;
case DIK_RSHIFT:
return Component.Identifier.Key.RSHIFT;
case DIK_MULTIPLY:
return Component.Identifier.Key.MULTIPLY;
case DIK_LMENU:
return Component.Identifier.Key.LALT;
case DIK_SPACE:
return Component.Identifier.Key.SPACE;
case DIK_CAPITAL:
return Component.Identifier.Key.CAPITAL;
case DIK_F1:
return Component.Identifier.Key.F1;
case DIK_F2:
return Component.Identifier.Key.F2;
case DIK_F3:
return Component.Identifier.Key.F3;
case DIK_F4:
return Component.Identifier.Key.F4;
case DIK_F5:
return Component.Identifier.Key.F5;
case DIK_F6:
return Component.Identifier.Key.F6;
case DIK_F7:
return Component.Identifier.Key.F7;
case DIK_F8:
return Component.Identifier.Key.F8;
case DIK_F9:
return Component.Identifier.Key.F9;
case DIK_F10:
return Component.Identifier.Key.F10;
case DIK_NUMLOCK:
return Component.Identifier.Key.NUMLOCK;
case DIK_SCROLL:
return Component.Identifier.Key.SCROLL;
case DIK_NUMPAD7:
return Component.Identifier.Key.NUMPAD7;
case DIK_NUMPAD8:
return Component.Identifier.Key.NUMPAD8;
case DIK_NUMPAD9:
return Component.Identifier.Key.NUMPAD9;
case DIK_SUBTRACT:
return Component.Identifier.Key.SUBTRACT;
case DIK_NUMPAD4:
return Component.Identifier.Key.NUMPAD4;
case DIK_NUMPAD5:
return Component.Identifier.Key.NUMPAD5;
case DIK_NUMPAD6:
return Component.Identifier.Key.NUMPAD6;
case DIK_ADD:
return Component.Identifier.Key.ADD;
case DIK_NUMPAD1:
return Component.Identifier.Key.NUMPAD1;
case DIK_NUMPAD2:
return Component.Identifier.Key.NUMPAD2;
case DIK_NUMPAD3:
return Component.Identifier.Key.NUMPAD3;
case DIK_NUMPAD0:
return Component.Identifier.Key.NUMPAD0;
case DIK_DECIMAL:
return Component.Identifier.Key.DECIMAL;
case DIK_F11:
return Component.Identifier.Key.F11;
case DIK_F12:
return Component.Identifier.Key.F12;
case DIK_F13:
return Component.Identifier.Key.F13;
case DIK_F14:
return Component.Identifier.Key.F14;
case DIK_F15:
return Component.Identifier.Key.F15;
case DIK_KANA:
return Component.Identifier.Key.KANA;
case DIK_CONVERT:
return Component.Identifier.Key.CONVERT;
case DIK_NOCONVERT:
return Component.Identifier.Key.NOCONVERT;
case DIK_YEN:
return Component.Identifier.Key.YEN;
case DIK_NUMPADEQUALS:
return Component.Identifier.Key.NUMPADEQUAL;
case DIK_AT:
return Component.Identifier.Key.AT;
case DIK_COLON:
return Component.Identifier.Key.COLON;
case DIK_UNDERLINE:
return Component.Identifier.Key.UNDERLINE;
case DIK_KANJI:
return Component.Identifier.Key.KANJI;
case DIK_STOP:
return Component.Identifier.Key.STOP;
case DIK_AX:
return Component.Identifier.Key.AX;
case DIK_UNLABELED:
return Component.Identifier.Key.UNLABELED;
case DIK_NUMPADENTER:
return Component.Identifier.Key.NUMPADENTER;
case DIK_RCONTROL:
return Component.Identifier.Key.RCONTROL;
case DIK_NUMPADCOMMA:
return Component.Identifier.Key.NUMPADCOMMA;
case DIK_DIVIDE:
return Component.Identifier.Key.DIVIDE;
case DIK_SYSRQ:
return Component.Identifier.Key.SYSRQ;
case DIK_RMENU:
return Component.Identifier.Key.RALT;
case DIK_PAUSE:
return Component.Identifier.Key.PAUSE;
case DIK_HOME:
return Component.Identifier.Key.HOME;
case DIK_UP:
return Component.Identifier.Key.UP;
case DIK_PRIOR:
return Component.Identifier.Key.PAGEUP;
case DIK_LEFT:
return Component.Identifier.Key.LEFT;
case DIK_RIGHT:
return Component.Identifier.Key.RIGHT;
case DIK_END:
return Component.Identifier.Key.END;
case DIK_DOWN:
return Component.Identifier.Key.DOWN;
case DIK_NEXT:
return Component.Identifier.Key.PAGEDOWN;
case DIK_INSERT:
return Component.Identifier.Key.INSERT;
case DIK_DELETE:
return Component.Identifier.Key.DELETE;
case DIK_LWIN:
return Component.Identifier.Key.LWIN;
case DIK_RWIN:
return Component.Identifier.Key.RWIN;
case DIK_APPS:
return Component.Identifier.Key.APPS;
case DIK_POWER:
return Component.Identifier.Key.POWER;
case DIK_SLEEP:
return Component.Identifier.Key.SLEEP;
/* Unassigned keys */
case DIK_ABNT_C1:
case DIK_ABNT_C2:
case DIK_PREVTRACK:
case DIK_PLAYPAUSE:
case DIK_NEXTTRACK:
case DIK_MUTE:
case DIK_CALCULATOR:
case DIK_MEDIASTOP:
case DIK_VOLUMEDOWN:
case DIK_VOLUMEUP:
case DIK_WEBHOME:
case DIK_WAKE:
case DIK_WEBSEARCH:
case DIK_WEBFAVORITES:
case DIK_WEBREFRESH:
case DIK_WEBSTOP:
case DIK_WEBFORWARD:
case DIK_WEBBACK:
case DIK_MYCOMPUTER:
case DIK_MAIL:
case DIK_MEDIASELECT:
case DIK_OEM_102:
default:
return Component.Identifier.Key.UNKNOWN;
}
}
public final static Component.Identifier.Button getButtonIdentifier(int id) {
switch (id) {
case 0:
return Component.Identifier.Button._0;
case 1:
return Component.Identifier.Button._1;
case 2:
return Component.Identifier.Button._2;
case 3:
return Component.Identifier.Button._3;
case 4:
return Component.Identifier.Button._4;
case 5:
return Component.Identifier.Button._5;
case 6:
return Component.Identifier.Button._6;
case 7:
return Component.Identifier.Button._7;
case 8:
return Component.Identifier.Button._8;
case 9:
return Component.Identifier.Button._9;
case 10:
return Component.Identifier.Button._10;
case 11:
return Component.Identifier.Button._11;
case 12:
return Component.Identifier.Button._12;
case 13:
return Component.Identifier.Button._13;
case 14:
return Component.Identifier.Button._14;
case 15:
return Component.Identifier.Button._15;
case 16:
return Component.Identifier.Button._16;
case 17:
return Component.Identifier.Button._17;
case 18:
return Component.Identifier.Button._18;
case 19:
return Component.Identifier.Button._19;
case 20:
return Component.Identifier.Button._20;
case 21:
return Component.Identifier.Button._21;
case 22:
return Component.Identifier.Button._23;
case 23:
return Component.Identifier.Button._24;
case 24:
return Component.Identifier.Button._25;
case 25:
return Component.Identifier.Button._26;
case 26:
return Component.Identifier.Button._27;
case 27:
return Component.Identifier.Button._28;
case 28:
return Component.Identifier.Button._29;
case 29:
return Component.Identifier.Button._30;
case 30:
return Component.Identifier.Button._31;
default:
return null;
}
}
public final static Component.Identifier.Button mapMouseButtonIdentifier(Component.Identifier.Button button_id) {
if (button_id == Component.Identifier.Button._0) {
return Component.Identifier.Button.LEFT;
} else if (button_id == Component.Identifier.Button._1) {
return Component.Identifier.Button.RIGHT;
} else if (button_id == Component.Identifier.Button._2) {
return Component.Identifier.Button.MIDDLE;
} else
return button_id;
}
}