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/*
 * %W% %E%
 *
 * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
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 * Copyright (c) 2003 Sun Microsystems, Inc.  All Rights Reserved.
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
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 * may be used to endorse or promote products derived from this software
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 * This software is provided "AS IS," without a warranty of any kind.
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package net.java.games.input;

/**
 * A Keyboard is a type of controller consisting of a single controller,
 * they keypad, which contains several axes (the keys).  By default, all keys
 * are set to receive polling data.
 */
public abstract class Keyboard extends AbstractController {
    /**
     * Protected constructor.
     * Subclasses should initialize the array of axes to an array of keys.
     * @param name The name of the keyboard
     */
    protected Keyboard(String name, Component[] keys, Controller[] children, Rumbler[] rumblers) {
        super(name, keys, children, rumblers);
    }
    
    /**
     * Returns the type of the Controller.
     */
    public Type getType() {
        return Type.KEYBOARD;
    }

	public final boolean isKeyDown(Component.Identifier.Key key_id) {
		Component key = getComponent(key_id);
		if (key == null)
			return false;
		return key.getPollData() != 0;
	}
} // class Keyboard




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