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us.ihmc.simulationconstructionset.util.ground.StepDownsGroundprofile Maven / Gradle / Ivy
package us.ihmc.simulationconstructionset.util.ground;
import us.ihmc.euclid.geometry.BoundingBox3D;
import us.ihmc.euclid.tuple3D.interfaces.Vector3DBasics;
public class StepDownsGroundprofile extends GroundProfileFromHeightMap
{
private static final double xMinDefault = -20.0, xMaxDefault = 20.0, yMinDefault = -20.0, yMaxDefault = 20.0;
private static final double amplitudeDefault = 0.1, frequencyDefault = 0.3, offsetDefault = 0.0, heightOffsetDefault = 0.0;
private final BoundingBox3D boundingBox;
private final double amplitude, frequency, offset, heightOffset;
public StepDownsGroundprofile()
{
this(amplitudeDefault, frequencyDefault, offsetDefault);
}
public StepDownsGroundprofile(double amplitude, double frequency, double offset)
{
this(amplitude, frequency, offset, heightOffsetDefault);
}
public StepDownsGroundprofile(double amplitude, double frequency, double offset, double heightOffset)
{
this(amplitude, frequency, offset, heightOffset, xMinDefault, xMaxDefault, yMinDefault, yMaxDefault);
}
public StepDownsGroundprofile(double amplitude, double frequency, double offset, double heightOffset, double xMin, double xMax, double yMin, double yMax)
{
this.amplitude = amplitude;
this.frequency = frequency;
this.offset = offset;
this.heightOffset = heightOffset;
double zMin = Double.NEGATIVE_INFINITY;
double zMax = Double.POSITIVE_INFINITY;
boundingBox = new BoundingBox3D(xMin, yMin, zMin, xMax, yMax, zMax);
}
@Override
public double heightAndNormalAt(double x, double y, double z, Vector3DBasics normalToPack)
{
double height = heightAt(x, y, z);
surfaceNormalAt(x, y, z, normalToPack);
return height;
}
@Override
public double heightAt(double x, double y, double z)
{
double height = heightOffset;
if (boundingBox.isXYInsideInclusive(x, y))
height = amplitude * Math.sin(2.0 * Math.PI * frequency * (x + offset));
if (height > amplitude * 0.8)
height = amplitude + heightOffset;
else if (height < -amplitude * 0.8)
height = -amplitude + heightOffset;
else
height = heightOffset;
return height;
}
public void surfaceNormalAt(double x, double y, double z, Vector3DBasics normal)
{
double dzdx = 0.0;
normal.setX(-dzdx);
normal.setY(0.0);
normal.setZ(1.0);
normal.normalize();
}
@Override
public BoundingBox3D getBoundingBox()
{
return boundingBox;
}
}
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